I've read bits and pieces of the manual but I don't exactly know what to look for, which is why I asked.
I also tried doing what you said, but I couldn't get it working. I don't know how to get the script working. I load it, and the debug screen comes up, but I don't know what to do from there.
Anyways, last night I tried a different approach. Using a line I created by using the line tool to draw 10 points, I extruded it with 10 segments and it gave me a 10x10 grid to which I edited. However this simple concept has a major problem, and if there's a solution to this, then figuring out the 'proper' way to make a grid won't be necessary.
I'm designing models for my game (made in Game Maker) but the way they render outside of Anim8or is different. There's no 'depth' for lack of the proper word, so inside this program, Marzipan (that converts the .obj to a .d3d script for the game) it's blank, and it's the same ingame.
What can I do to remedy it inside Anim8or, if possible? Or if someone has experience with all 3 programs, is there an easy fix?