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Author Topic: Space Series Idea  (Read 200105 times)

thecolclough

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Re: Space Series Idea
« Reply #120 on: July 02, 2008, 06:46:34 pm »

P.S Plus I can imagine the second image the colclough posted having lights at the end of the poles on the ship

sure thing, i'll put some little glowy bits around the trailing equipment in the midpoly version.  and maybe around the engine nacelle too.  after all, what self-respecting spaceship doesn't have any glowy bits?!!  :P 8)

- colclough
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Tanzim

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Re: Space Series Idea
« Reply #121 on: July 03, 2008, 05:46:39 am »

I think it needs windows at the front so the crew can look outside and stuff, and maybe you'd want to round off the front (bullet shape) so it doesn't look like a massive cylinder but instead a well designed aero-dynamic spacecraft.
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spicy

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Re: Space Series Idea
« Reply #122 on: July 03, 2008, 01:50:55 pm »

Yes I agree with Tanzim maybe just a few windows. Here i have an unfinished low poly model that will become a Kormek Cruiser (Not yet finished). :)
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thecolclough

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Re: Space Series Idea
« Reply #123 on: July 03, 2008, 02:00:39 pm »

tanzim: yes, i was going to put a few windows around the crew area, especially a long 'windscreen' across the front of the bridge.

on the other hand, i like the flat-front design.  i was thinking, since there's no air in space, starships don't really need to be aerodynamic in the same way aircraft do, and since the Taurus-57 is a utilitarian cargo vessel, i thought a more unsophisticated, geometric shape would be more appropriate.  if i'd designed it as a luxury cruiser (hey, maybe there's a passenger-carrying variant of the class?), then i might round off the front, but i prefer the flat-front look for the cargo transporter.

i think it's like the difference between the styling of an old lorry, vs. the styling of a shiny new rolls-royce - the people building lorries are only concerned with getting stuff from A to B, not so much with sleek styling... :P

maybe we should ask Master Spicy what he thinks... ;)

- colclough
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spicy

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Re: Space Series Idea
« Reply #124 on: July 03, 2008, 02:06:54 pm »

Well my peronal opinion is that I like the way the Tuarus is set out, plus the poles! :) But there is always room for improvement :P
I am glad that you are going to add some windows too, but if thecolclough wants the front the same then it's his call not mine.
Anyhow when I watch commercial programs such as "Star Trek", I see cargo transporters and they look like bulky ugly things, not aerodynamic, but this is my series. It's all up to the colclough...
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Wolven anim8or

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Re: Space Series Idea
« Reply #125 on: July 03, 2008, 02:13:44 pm »

i have got a great idea thecolclough and spicy! how about a large space passenger ship that carries important people to different places, it could be used in the background with the tuarus (i cant model it myself though), but a good modlling idea?
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spicy

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Re: Space Series Idea
« Reply #126 on: July 03, 2008, 02:32:26 pm »

Yeah that would be a good idea but, we gotta focus on the big stuff as well. Remember if ANY ONE would like to help just say :) I shall be sending the final update of the PDF File to everyone involved in the project
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thecolclough

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Re: Space Series Idea
« Reply #127 on: July 03, 2008, 06:37:32 pm »

I shall be sending the final update of the PDF File to everyone involved in the project
i'll look forward to it :)

also: i'll stick with the ugly-bulky-geometric look for the Taurus-57, but i might mess around with a sleeker variant for passenger transport as well.

- colclough
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Tanzim

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Re: Space Series Idea
« Reply #128 on: July 04, 2008, 05:24:50 am »

I know it's your call, I'm just saying (but forgot to mention), when the cargo ship is to land on a planet, it would need to be aerodynamic (if the planet has an atmosphere), unless of course another ship was to be used for this.
Sorta like a plane taking a whole heap of American packages to Australia and then having domestic planes/trucks taking them to each state/suburb
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thecolclough

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Re: Space Series Idea
« Reply #129 on: July 04, 2008, 10:38:15 am »

when the cargo ship is to land on a planet, it would need to be aerodynamic (if the planet has an atmosphere), unless of course another ship was to be used for this.
Sorta like a plane taking a whole heap of American packages to Australia and then having domestic planes/trucks taking them to each state/suburb

good point, i hadn't really thought about that.  but then, i never really expected the Taurus to land; i thought it would be more for collecting stuff from asteroid refineries or something, and taking it across the major interstellar distances, but the stuff would be transferred planetside by shorter-range craft.

it's kind of like the planet's gravity working like the gradual slope on a natural beach (as opposed to a man-made dock), a huge oil tanker can't dock anywhere near the land, because the sea just gets too shallow, and you have to use little rowing-boats to get people ashore.  shallow water = gravitational pull (both create an impassable area), taurus = giant tanker thing, short-range transfer craft = rowing boats.

maybe i should stop philosophising about all this, and just get on with modelling the darn thing?!!  ;D

- colclough
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spicy

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Re: Space Series Idea
« Reply #130 on: July 04, 2008, 12:52:31 pm »

Quote
maybe i should stop philosophising about all this, and just get on with modelling the darn thing?!!  ;D
- colclough

(Smiles and then laughs). Just to let you know I have a few more voice actors, all I need now is a girl/woman to play Commander Bourke, buts thats gonna be hard! On the other hand I have created a new logo for Anim8ion Studios and yes thats what I want to call it (I will put it on here shortly). Cant wait for the new mid-poly version of the Taurus!
« Last Edit: July 04, 2008, 12:54:02 pm by spicy »
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thecolclough

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Re: Space Series - Taurus-57 Midpoly
« Reply #131 on: July 07, 2008, 07:38:50 am »

work in progress on the Taurus-57 midpoly - the back end is still mostly the same, but i've been doing a bit of texture work on the main body, and note the extra detail on the engine nacelle.  there's also some more detail on the top, but you can't see that from this angle, and i'm hoping to improve on it anyway.

- colclough
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spicy

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Re: Space Series Idea
« Reply #132 on: July 07, 2008, 11:58:08 am »

Good work! :) I love it, the engine is really cool to! Good image there thecolcough. All you need to do is improve the front but good work.

Just to let you all know we will be rendering the series with Scanline because the Ray Tracer just takes to loooong, buts its ace though.
But right, you know when you render an animation it gets a little fuzzy or pixilated when you watch it in Windows Media Player, how do you get rid of these fuzzy-pixilated bits? And how do you attain high quality when viewing an animation in "Full Screen or Full Window"? I want to make sure that I attain the highest quality. Or is there some software you use? Any one know? Its just when you view it in full screen the animation looks really pixilated and its hard to make out everything, like on You-tube anim8or videos. And sometimes you dont have to be in full screen, it still looks low quality and pixilated.
« Last Edit: July 07, 2008, 12:14:39 pm by spicy »
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thecolclough

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Re: Space Series Idea
« Reply #133 on: July 07, 2008, 12:33:24 pm »

i think you mean "improve the back" - that's a rear view i posted.  i'll let you see some other views once i've got more of the remodelling done.

re: image quality... the problem with full-screen viewing is that most computer screens these days are much bigger than any of the normal (ie. non-HD) video sizes.  the most common monitor resolution is 1024x768, my screen is even bigger (1280x1024), and DVD quality is only 720x576.  so, if you expand a DVD to fill your computer monitor, you already have a problemo in terms of fuzziness.  the only way to avoid that is probably to have HD video, which of course takes a lot longer to render, and a lot more disk space.

which leads me to a little question (or several): what video standard are we going to work to?  are we going to do this just for youtube (320x240 pixels - quicker and easier, but limited quality), for DVD (720x576, or 1024x576 if you want widescreen - probably the most practical option in terms of balancing quality against other requirements), or for Blu-Ray (1280x720 or 1920x1080, depending)?  frame rates?  PAL vs NTSC?  whoever renders and edits the episodes is going to need to know.  are you doing that yourself, or is that part getting farmed out to someone else?

- colclough
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spicy

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Re: Space Series Idea
« Reply #134 on: July 07, 2008, 01:29:52 pm »

So far this is all I know I am not putting these episodes on You-Tube. And I think I shall put the episodes on DVD (1024x576-Widescreen). And the actual animation will be rendered in Widescreen. But thats only my opinion, I might change my mind. And I think I shall render the episode, depends. And I am definatley not going to do Blue-Ray. :)

Oh...And I meant "improve the back"  :P
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