well, are you goin for gameplay, or do you just want to see your anim8or models in a game?
i am asking because that you wont get much gameplay from a gamemaker, if your not programming a little!
you may be able to do much in a game maker, but it will never be quite as good as programming... just faster!
please stop sugesting those game makers! your are messing with there minds, and giving them wrong pictures about what game making actually is!
please do yourself a favor: learn C++, or C#!
C++: this is if you want to use directX or OGL! this will proberly give the best result, but also being the hardest to learn! it will require that you have some basic programming experience but with that said, its pretty easy to get started! when you get the hang of it you can get yourself ether the OGL or DirectX SDK, and start making your games.
C#/XNA: Microsoft released the XNA gamestudios wich is a verry easy to learn directX engine for C#. its basicly directX though it putted all the complicated stuff into simple functions. its easy to set up and get started, and theres tutorials on how to display a mesh on screen, move it around, editing light options, and so on.
after that you will have to think by yourself! yea i know "thinking by myself? like actually use my brain? where can i download gamema...." wait a second! its actually quite alot of fun! also think about it this way: the bigger the effort, the bigger the satisfaction.
if you made a game in half an hour i bet you will be thinking: "wow! i told a program to game a game for me! big deal! i can make another 20 of those today!" whats so fun about that!
anyway, my fingers hurt from typing so ill give it a brake!
just think about taking the path of a programmer, instead of a "cheater".
greets