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Author Topic: The X303 Prometheus  (Read 30171 times)

startrekfan001

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Re: The X303 Prometheus
« Reply #15 on: May 07, 2008, 08:09:02 am »

well, the blue light is the light that's emitted by the engines. i've got a local light set to blue, placed in the engine pod, where the blue thingy shines.

the model isnt at all accurate with the stargate series, quite a few things came from my own imagination. but it is based on that ship. so its not original work.

there is only one texture, which i found somewhere on the nets(some website dedicated to free textures.... ill try to look it back up). i created 2 other versions of that texture to fit every part of the ship, and voila. done. so i didnt even make the texture myself. teh windows are simply screenshots from startrek series, bundled up together. if i would zoom into the windows you'd see sickbay and a corridor. only those two things are represented in the windows. ofcourse, i changed the luminosity for each window, so that it all looks different. somewindows have a blue tint over them, as well.

i will soon post an image with background and environment.

what does ace mean? something like 'nice' or so?
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ENSONIQ5

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Re: The X303 Prometheus
« Reply #16 on: May 07, 2008, 08:48:43 am »

Oh yeah, of course the blue light is from the engine!  Sorry mate, my mistake.  It doesn't matter how you create an effect, like using Star Trek windows, so long as the effect works... and your window effect works brilliantly!

Also, i'm pretty certain "ace" means "good", "excellent", "awesome", or at least it used to.  And I agree that it certainly applies here.  Looking forward to seeing more stuff from you, mate.
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startrekfan001

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Re: The X303 Prometheus
« Reply #17 on: May 07, 2008, 10:11:23 am »

well i just finished this model, took me about a months work like i earlier said, so perhaps my next model will arrive in another month (maybe two).

thanks for all the compliments. i hope you guys will find it usefull and download it a lot :D
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spicy

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Re: The X303 Prometheus
« Reply #18 on: May 07, 2008, 11:24:09 am »

Thanks for letting me know. Hope you can remeber where you got the textures from. Also, ace means "fantastic", "awesome", "nice" and "good". Just to let you know. I am also guessing that you did not use a reference image, as you said it was not fully accurate and some things came from your imaganation?
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startrekfan001

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Re: The X303 Prometheus
« Reply #19 on: May 07, 2008, 11:30:58 am »

well, actually i used a couple of references, but not schematics. i tried looking them up, but somehow i cannot find any pictures that i found a couple of months ago (what the hell happened to the nets?!) but i used images like this:



so my reference consisted mainly out of images that other people rendered from their own prometheus meshes. and screencaps from the show ofcourse. if someone wants to make their own prometheus, just say the word and ill render it from any side you want to view. maybe that'll help.
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spicy

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Re: The X303 Prometheus
« Reply #20 on: May 07, 2008, 11:40:02 am »

1 to 2 hours to render? Did you use Anim8or Ray Tracer, I am guessing you did
« Last Edit: May 07, 2008, 11:45:04 am by spicy »
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startrekfan001

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Re: The X303 Prometheus
« Reply #21 on: May 07, 2008, 11:50:34 am »

no..... it was rendered in anim8or 0.95 :P

i dont use beta versions for projects like this, sometimes they get unstable and all my work is gone. happened about 2 times with the prometheus. had to restart both times, while i progressed quite far.

it was rendered in scanline, using soft shadows. nothing more.
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spicy

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Re: The X303 Prometheus
« Reply #22 on: May 07, 2008, 11:54:20 am »

Wow, that suprised me. I use v97 preview, problems to be solved but I don't lose my work.
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startrekfan001

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Re: The X303 Prometheus
« Reply #23 on: May 07, 2008, 01:31:19 pm »

well i have 0.96 and 0.97 on my PC, but the real switch of use will be when v1.0 comes out. so my next official 3d program after 0.95 will be 1.0. not 0.97, 0.98 or 0.99. just for safety ;)
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Olias

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Re: The X303 Prometheus
« Reply #24 on: May 07, 2008, 02:16:00 pm »

If you haven't tried .96 yet, I highly recommend it.  In my own experience it's been every bit as stable as .95 but it packs the awesome UV tools.

97...I don't use that either, it's very unstable on my system.  Even when it doesn't crash, it distorts textures badly in every render I have attempted.

Oh, and to answer your question...I've heard of Stargate, saw the movie.  Never watched the series.
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startrekfan001

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Re: The X303 Prometheus
« Reply #25 on: May 07, 2008, 03:09:21 pm »

ooohhh you should reeally really watch the series. very very cool. even if you dont like scifi. start with season 9. gets really cool from there.

anyway, i tried both .96 and .97, im actually only really using 0.97 for raytracing, and for all the rest 0.95. i havent figured out the UV-tools from .96. is there a tutorial for that?
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spicy

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Re: The X303 Prometheus
« Reply #26 on: May 13, 2008, 05:00:34 am »

Found them textures yet?
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startrekfan001

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Re: The X303 Prometheus
« Reply #27 on: May 13, 2008, 05:41:51 am »

looking! and the picture is getting ready almost..... i want it to be perfect so it takes a bit of time.....
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