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Author Topic: Non-uniform scale and coordinates system  (Read 4305 times)

FWL

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Non-uniform scale and coordinates system
« on: March 20, 2020, 09:19:22 am »

Hello everyone,

I had a question about the non uniform scale tool. Does this tool always uses the screen coördinate sytem as reference for the scaling? Because when I non uniform scale an object in object or world cooordinate system and lock it to one axis, I get a sheared result when I am in a user perspective and not in line with the axis like in front or top view etc.

Also is my assumption correct that moving the pivot point of an object only changes the rotational point and scaling point for an object and does not changes the origin of the objects coordinate system?

Thanks again!

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