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Author Topic: Anim8or v1.01.1318 doesn't select all surfaces  (Read 27727 times)

selden

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Anim8or v1.01.1318 doesn't select all surfaces
« on: February 03, 2018, 10:11:36 am »

While working on a rather large model, I discovered that Ctrl-A selected only half of the surfaces. The model consists of two adjacent meshes and only the surfaces of one of those meshes was being selected. See the attached screengrab.

The zip of the model is too large to attach (3.5MB) so here's a link to it:

https://www.classe.cornell.edu/~seb/files/Avalon-P1-2.zip
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Selden

chuft-captain

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Re: Anim8or v1.01.1318 doesn't select all surfaces
« Reply #1 on: February 03, 2018, 08:32:08 pm »

Selden,

I've seen something similar. I haven't yet worked out exactly what's going on, so take my comments with a grain of salt.
I think this is related to the Group/Layer changes. It looks like there may be still some gremlins to work out.

In my case I had one group of meshes in layer 6, and another group in layer 0. The (faces of) the groups/meshes in layer 6 were selectable, but (faces of) the group in layer 0 were not.
I disabled the visibility of layer 6, and ungrouped the group which was unselectable. It disappeared, so I re-enabled layer 6, and there were it's constituent parts (whose faces are now selectable). However, if I re-group those objects, they automatically return to layer 0 (at least their group does) and once again, the faces are not selectable.

So there seems to be a few issues here.
1. The sub-meshes seem to retain a "memory" of their previous layer membership when grouped, and on un-grouping, they return to that layer (in this case layer 6). If I then immediately re-group those objects, the new group returns to layer 0. The combination of these 2 things it seems to me makes it impossible to permanently change the layer membership of a group of meshes, because they retain their memory of another layer instead of inheriting the layer of the group.
IMO, if you move a group to a different layer then the sub-groups and sub-meshes of that group should also inherit that change, whether they remain grouped or are subsequently un-grouped.
2. It seems to me that the fact that the faces are not selectable has something to do with the fact that they are in a group. Is this also the case with you?
When I ungrouped, the faces of the ungrouped objects became selectable (in layer 6), but these were also grouped objects themselves, which again suggests to me that this has something to do with the object layer not matching the contained object's layer(s), rather than simply the fact that they are part of a group.

None of this I'm sure of ... more testing is required ... but I hope this helps.

EDIT: Bingo! I've just worked it out.
As I said. the objects contained in my "unselectable" group seem to think they are members of layer 6, even though they are grouped in layer 0. When layer 0 (the group's layer) is visible the group is visible, and the faces are also selectable, BUT ONLY IF LAYER 6 IS ALSO ENABLED. If layer 6 is disabled, the objects remain visible (because they are members of a group in layer 0 (which is still enabled), however they are not selectable because they "think" they're still members of layer 6 (which is now disabled).
It seems that the "selectability" of objects and their faces is linked to their layer membership (and it's visibility status) ... (probably as it should be), but, because they seem to be retaining their memory of layer 6 membership, they are not selectable when that layer is disabled.... even though they are grouped (and visible) in layer 0.

EDIT2:
The selection issue, only seems to be an issue for "sub-groups", "meshes" however still seem to be selectable when part of a group in another layer, even when their own layer is disabled. It seems to me that layer membership is not being propagated down and applied from the top-level group to the sub-groups.
« Last Edit: February 03, 2018, 09:56:40 pm by chuft-captain »
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selden

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Re: Anim8or v1.01.1318 doesn't select all surfaces
« Reply #2 on: February 03, 2018, 10:45:52 pm »

CC,

Thanks for the analysis. Unfortunately, in this case I hadn't selected any layers at all. All of the layer settings were left in their default states.
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Selden

chuft-captain

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Re: Anim8or v1.01.1318 doesn't select all surfaces
« Reply #3 on: February 03, 2018, 10:52:35 pm »

Any groups involved? ... in my case I definitely saw a difference in "selectability" between meshes and groups... which makes me suspect some issue with group-layer memberships.

YMMV - well obviously it does!  ;D
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selden

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Re: Anim8or v1.01.1318 doesn't select all surfaces
« Reply #4 on: February 03, 2018, 11:06:43 pm »

Nope, no groups are involved, either.

To be more specific:

I used MeshLab v1.2.3 to convert two STL models into OBJ format, then imported the OBJs into Anim8or. (That process causes all of the meshes of each of the OBJs to be imported as a single solid.) I moved the two solids so they were properly aligned, then typed Ctrl-A so I could try to find out which surfaces of those meshes needed to have their normals flipped. (When selected surfaces are drawn blue, their surface normals are pointing in the wrong direction. Yellow surfaces are OK.) That's when I discovered Ctrl-A selected only the surfaces which were in one of the two meshes which had been imported.

Fortunately, though, there is a workaround: Object/Point Edit's "Drag Select" option can be used to select all of the surfaces in the current Object, including those that Ctrl-A doesn't select.
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Steve

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Re: Anim8or v1.01.1318 doesn't select all surfaces
« Reply #5 on: February 04, 2018, 04:27:01 am »

I'll look into this. It may be a few days since I'm out of town for a bit.
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selden

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Re: Anim8or v1.01.1318 doesn't select all surfaces
« Reply #6 on: February 04, 2018, 08:18:44 am »

Steve, that's fine. As I mentioned, there is a workaround.
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chuft-captain

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Re: Anim8or v1.01.1318 doesn't select all surfaces
« Reply #7 on: February 04, 2018, 02:29:50 pm »

Fortunately, though, there is a workaround: Object/Point Edit's "Drag Select" option can be used to select all of the surfaces in the current Object, including those that Ctrl-A doesn't select.
That's interesting because in the scenario I describe above, the drag-select does not select the group in question.
No hurry for me to get a fix though Steve, because I'm not really doing any actual modeling lately ... just using some models I was playing with last year, to test your new code.

Also, to Selden, have you considered importing the STL's directly into Anim8or to see if there's any difference in how they're handled when not converted into OBJ format first?
« Last Edit: February 04, 2018, 02:43:36 pm by chuft-captain »
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selden

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Re: Anim8or v1.01.1318 doesn't select all surfaces
« Reply #8 on: February 04, 2018, 03:40:05 pm »

Doh. :rolls eyes:

For some reason I hadn't realized that Anim8or could import .STL format.

I'll see what happens when I do that.
« Last Edit: February 04, 2018, 04:16:25 pm by selden »
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Selden

selden

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Re: Anim8or v1.01.1318 doesn't select all surfaces
« Reply #9 on: February 04, 2018, 04:21:39 pm »

When I import the stl files directly into Anim8or, then I am able to select all surfaces using Ctrl-A!. The objects also are oriented differently. "As usual" different 3D software packages use different orientations for their axes.

It'd still be nice if Ctrl-A worked when using the previous workflow. To phrase the problem somewhat differently: Ctrl-A doesn't always work when editing some .OBJ files.
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bioconcave

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Re: Anim8or v1.01.1318 doesn't select all surfaces
« Reply #10 on: February 06, 2018, 09:26:16 pm »

For some reason I hadn't realized that Anim8or could import .STL format.
Probably because it's a relatively new feature (since 1.0 was released I think).
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Steve

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Re: Anim8or v1.01.1318 doesn't select all surfaces
« Reply #11 on: June 21, 2018, 05:35:08 pm »

selden I'm finally getting time to fix all these issues. The problem is that Anim8or doesn't go into Groups to select faces. This should be easy to fix.

#101-023 - Ctrl-A Doesn't Select Faces in Groups
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selden

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Re: Anim8or v1.01.1318 doesn't select all surfaces
« Reply #12 on: June 23, 2018, 06:22:05 am »

Steve, thanks!
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Steve

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Re: Anim8or v1.01.1318 doesn't select all surfaces
« Reply #13 on: July 08, 2018, 05:36:17 pm »

This problem should be fixed in the latest build: build 1329. Let me know if it solves your problem.
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selden

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Re: Anim8or v1.01.1318 doesn't select all surfaces
« Reply #14 on: July 09, 2018, 08:13:02 am »

Steve,

This new version does select all of the faces.

Thanks!

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Selden