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Author Topic: Crash in Build 1269  (Read 6712 times)

chuft-captain

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Crash in Build 1269
« on: April 18, 2017, 12:12:35 pm »

Hi,

I'm new to this forum (but not so new to Anim8tor as I've been using it for at least 10 years now).
Tonight I installed DEV build 1269, specifically because I've found that I've recently found that I need the ability to create custom User Views. (Prior to this I was using 0.98 which does not have this feature.)

For a while all was good with this build, I created a few Custom Views in one object, and re-organized a long list of object windows in my project into folders (also a feature I've wanted for a long, long, time!)

Unfortunately (and this is the reason for my first post here), I found that when I created a new Object Window and tried to cut and paste a mesh from the original object into the new window, the moment that I switched to the newly created window the program crashes. (This only happens if I'm using a Custom View at the time. -- If using one of the standard views (Ortho, Front, Back, etc... ) then no crash.

As a side comment, with regards to the User Views functionality, I notice that newly created views are only valid in the Object Window in which they are originally created. I personally think that it might be more useful to give them a global scope (or at least allow the view definition to be copied/transferred/applied from one Object window to another).
This is perhaps dependent on the specific use-case, but in my case I want to be able to layup different components of a scene in separate windows and then render them separately (using the same custom view) in order to create transparencies of foreground objects (ie. with alpha channels) which can then be later superimposed on different backgrounds in The Gimp, Photoshop, etc.
If each custom view is only local to the window in which it is created, then the same viewpoint can not be replicated in multiple windows, and this task is too hard (unless there's a another maybe better way of doing this that I'm not aware of).

CC
 
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chuft-captain

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Re: Crash in Build 1269
« Reply #1 on: April 18, 2017, 02:37:18 pm »

OK,

I see now Steve that you have also added layers, so I think that should be a much better way to achieve my rendering tasks without having to resort to switching between objects ... so don't worry about the second part of my OP. :)
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Steve

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Re: Crash in Build 1269
« Reply #2 on: April 20, 2017, 08:17:21 pm »

chuft-captain: "user views are only valid in the Object Window in which they are originally created"

You're right. It makes more sense to make user views project wide, so I'll do that for the next beta (plus I'll fix the crash :) ) Thanks for feedback.
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chuft-captain

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Re: Crash in Build 1269
« Reply #3 on: April 21, 2017, 02:45:46 pm »

Steve, you're welcome ... thanks for Anim8tor!

You're right. It makes more sense to make user views project wide, so I'll do that for the next beta (plus I'll fix the crash :) ) Thanks for feedback.
BTW, I only raised this issue because I was still thinking about my workflow in terms of v0.95 functionality. The new functionality that you've added (eg. Layers) probably makes a lot of the switching between windows I used to do in order to isolate objects somewhat un-necessary.
So after a couple of days with the new build, I think my original point is somewhat moot because by utilizing Layers, I can now stay in the same window. That said, you're probably right that the scope should be widened as that will lead to more flexibility.

I've been using Anim8tor for quite some time now (since somewhere around perhaps v0.86) and just grabbed this DEV build a few days ago.
I've been using 0.95 for the past year or so and since grabbing this update a couple of days ago, I'm really appreciating some of the new features you've added since 0.95.
Layers, Object Folders, and User Views are the sort of features I would have liked to have many years ago, and have really helped a lot with my workflows in the last couple of days. Keep up the good work!
v1.0 is looking very promising.

EDIT: The remainder of this post relocated to the more appropriate Scripts Board:
http://www.anim8or.com/smf/index.php/topic,5517.0.html#new
Cheers
CC
« Last Edit: April 23, 2017, 01:36:51 am by chuft-captain »
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