Is an animation anywhere to be seen, yet?
Also, what external app do you use for rendering, if you don't mind me asking?
Thanks!
Cheers wolfsong73 and daniel99. This is from the webseries Mission Backup Earth (
http://missionbackupearth.com/) which is a zero-budget production based mainly in Berlin but involving 3D artists from all around the world (I'm Australian). The image is a frame from an animation, though I don't recall which episode it appears in! One of the earlier ones I think. (EDIT: It starts at 4:53 in episode 1 of the prequels here:
)
The render was done with Carrara which is similar to Anim8or in that it is a comprehensive modelling/animation/rendering package, however it's not free or open source. Its modeller is kinda terrible to be honest, which is why I still prefer to build in Anim8or, however it has an excellent renderer that is able to make use of multi-threading and network-rendering. If I engage both my i7 machines that's 16 threads of rendering power, which equals speed. Since I'm mainly rendering HD1080 at 24 fps, speed is essential to maintain workflow. While the sample image above could absolutely have been rendered with Anim8or (in fact, ART renders look nicer than Carrara's in my opinion) it would have taken many times longer to render (2-3 minutes per frame in Carrara, possibly 20-30 minutes or more in Anim8or depending on settings).
Carrara's renderer also has a few cool things like light cones, lens flares, secondary illumination etc. which could all be done in post but it's cool to have them there. There's a few other things Carrara can do that are yet to be added to Anim8or (eg. physics) but since Steve has been releasing updates the gap has reduced considerably (eg. inverse kinematics - something that has been on my Anim8or wishlist for years
. I haven't had a chance to play with it yet but plan to asap).
While loath to invoke the name of Blender as I have no interest in starting another Anim8or vs. Blender thread, it does have a pretty awesome renderer and is, I believe, approaching the power of Maya, 3DS Max etc. However, it's interface is almost the antithesis of Anim8or's, being one of the nastiest GUIs I've ever had the displeasure to work with. There are also a few stand-alone renderers out there such as Kerkythea, some with steeper learning curves than others.
I will continue to work with Anim8or as long as I am able and will continue to sing its virtues whenever I get the chance. As an introduction to 3D animating it's hard to beat, and as a basic modelling toolbox I'm yet to find its peer.