Here's a Celestia SSC catalog which defines three hammerheads using the same model. (If you want them to have different livery, you'll need to create separate models referencing different surface texture images.) The orbital parameters of HH_001 are identical to the ones used for the ISS in Celestia, with a slightly different MeanAnomaly so they're chasing it. The positions of HH_002 and HH_003 are defined relative to HH_001.
# three hammerheads chasing the ISS
"HH_001:hammerhead" "Sol/Earth"
{
Class "spacecraft"
Mesh "hammerhead-lwobin.cmod"
Radius 0.00625 # length: 11.5 m, wingspan 12.5m
EllipticalOrbit {
Period 0.064176392
SemiMajorAxis 6767
Eccentricity 0.0016886
Inclination 51.5684
AscendingNode 343.1518
ArgOfPericenter 346.2476
# MeanAnomaly 13.8216
MeanAnomaly 13.821
Epoch 2452028.18381755
}
BodyFrame {BodyFixed { Center "Sol/Earth/ISS"}}
FixedRotation {
MeridianAngle 90
Inclination -90
}
Albedo 0.10
}
# place other spacecraft at fixed positions relative to first
"HH_002" "Sol/Earth/HH_001"
{
Class "spacecraft"
Mesh "hammerhead-lwobin.cmod"
Radius 0.00625 # length: 11.5 m, wingspan 12.5m
# location
OrbitFrame { BodyFixed { Center "Sol/Earth/HH_001" }}
FixedPosition [ -0.015 -0.015 0 ]
# rotation
BodyFrame { BodyFixed { Center "Sol/Earth/HH_001" }}
FixedRotation {}
Albedo 0.10
}
"HH_003" "Sol/Earth/HH_001"
{
Class "spacecraft"
Mesh "hammerhead-lwobin.cmod"
Radius 0.00625 # length: 11.5 m, wingspan 12.5m
# location
OrbitFrame { BodyFixed { Center "Sol/Earth/HH_001" }}
FixedPosition [ 0.015 -0.015 0 ]
# rotation
BodyFrame { BodyFixed { Center "Sol/Earth/HH_001" }}
FixedRotation {}
Albedo 0.10
}
Unfortunately, there's no CMOD importer for Anim8or. You'll have to learn how to use the CMOD exporter. I tried to make the instructions on the modeling page as explicit as I could. Just follow them "to the letter". Briefly: specify the location of your Anim8or script(s), select the cmod exporter in Anim8or's export menu, concatenate the file's two pieces, place it in Celestia's "models" subdirectory.
Alternatively, you could try cutting the Hammerhead model into several pieces (in Anim8or) so each component mesh is smaller than the 3DS 64K limit. Then you could export them as a single model from Anim8or in the 3DS format. The pilot model looks relatively complex, so maybe making the cockpit separate (as it was in the TV show) would be sufficient.
Below is a screengrab showing the Hammerheads chasing the ISS. Note how dark they are. This is because the model's materials definitions all explicitly specify a base color of 50% grey. To change this, you'd have to modify them all. It might be easier to edit the OBJ .mtl file appropriately (it's just a text file), so I'll zip the obj model and include it below. You'll also have to change the locations of the texture files that're specified in the .mtl file, since you won't have them in the same directory that I have them in.