(I had to delete my previous thread and re-write it here, because I don't think I was exactly clear with what I was trying to achieve.)
I had just newly bought a human low-poly 3d model (from turbosquid.com) that was in the right shape but simply in the wrong pose: the figure had his hands spread out, when I'd like to bring it down to his sides. I realize that I would have to "morph" the object by altering his vertices, but that would take forever to do for this object.
Having said that, I read the section on bones in the anim8or pdf mannual and learned the bare basics of body components joined together and moved around through bones.
Would it be possible to use bones to "morph" my human model, even when he is already one un-separated object?