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Author Topic: Feature Request Thread  (Read 345714 times)

kreator

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Re: Feature Request Thread
« Reply #90 on: September 05, 2013, 01:40:09 am »

This one requires some attention.


Not a feature request really, but an ongoing bug which I think has been overlooked since 0.97D.


If you use multiple cameras, the backgrounds are never rendered with the other cameras,  so you are limited to using just  camera1 in any animations.  :'(
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johnar

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Re: Feature Request Thread
« Reply #91 on: September 05, 2013, 02:48:32 am »

Quote
If you use multiple cameras, the backgrounds are never rendered with the other cameras,  so you are limited to using just  camera1 in any animations.

 If the camera is keyed as active, the background image does render in that camera.
 


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kreator

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Re: Feature Request Thread
« Reply #92 on: September 05, 2013, 10:38:08 am »

Quote
If you use multiple cameras, the backgrounds are never rendered with the other cameras,  so you are limited to using just  camera1 in any animations.

 If the camera is keyed as active, the background image does render in that camera.

No it does not, It will render if you have Cam1 enabled in view, but if you use Cam2 in the settings it doesn`t.

 ( So I have cam1 inactive, Cam2 active but in the view settings I have Cam1 set ... Strange!!) It never used to be like this , I used to set cam2 as active and the view as Cam2 and it used to render ok.



 



« Last Edit: September 05, 2013, 11:49:16 am by kreator »
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johnar

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Re: Feature Request Thread
« Reply #93 on: September 05, 2013, 09:50:07 pm »

Kreator
yeah. You need to have cam 1 selected in the view list, and cam 2 keyed as active. Just had me worried that you were restricted to 1 camera for animations. That would suck. But thankfully, thats not the case. Don't actually remember it working the other way, but perhaps just never really noticed.  Cool.


Raxx:
 I have another feature request, if i have any left that is.
 Probably a tier 1 thing as well. Scene mode. The ability to 'drag arrange' the items list at the left of the time track.
  Would save a lot of scrolling up and down if you could move required items in the list closer together.
  Cheers. :)
« Last Edit: September 06, 2013, 03:29:18 am by johnar »
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$imon

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Re: Feature Request Thread
« Reply #94 on: October 09, 2013, 03:53:38 pm »

Not sure if it would be tier 2 or 3.. But the ability to area render would be nice (aka selecting an area that will be rendered instead of the whole image) So test rendering is a lot faster without having to render the whole image.
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captaindrewi

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Re: Feature Request Thread
« Reply #95 on: October 09, 2013, 05:08:09 pm »

that has got to be worth a plus 1
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Raxx

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Re: Feature Request Thread
« Reply #96 on: October 10, 2013, 12:10:54 am »

Alright, added and +1'ed where applicable. Reached the max character limit for a single post so I bled it into the next one.

kreator and johnar, if you've established a bug then by all means report it in the new v0.97f thread
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Gyperboloid

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Re: Feature Request Thread
« Reply #97 on: November 23, 2013, 02:54:57 pm »

Hello Anim8or Community !!! ;D ( Cool Robins )) I know nothing about programming, but as you may know : one word of text may need more than 5 lines of code.  :-X ( Yea, I'm gonna use them all the time )) In my tiny opinion, first, Anim8or should leave behind all off its bugs, glitches and systematic crashes, that still occur in exesting components and only then to go further. So Anim8or will be "clear", stable 100%( as a program it is any way, I mean more for its tools) and "approved" ( again it is any way such, but you know what I mean ) :), and then, without nightmares visiting us at night :D, we can add something new. Although Steve ( he's back , banzai ) may think differently and he has lot of new thinks in his mind (or his computer, physically).

Funny, speed of ART is not №1 in wish list any more  :P ( well, 1 and a half year since then  :-X )
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Kyle

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Re: Feature Request Thread
« Reply #98 on: November 25, 2013, 09:27:28 pm »

The number one thing I'd like to see is IK. I keep hoping it'll be re enabled in the next release, even in beta form but alas...
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nemyax

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Re: Feature Request Thread
« Reply #99 on: November 28, 2013, 08:32:01 am »

+1 for IK.
Tier 2, figure editor:
  • Freely move joints (where bones are connected)
  • Make it possible to edit the bone roll without affecting child bones
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ronaldefarmer

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Re: Feature Request Thread
« Reply #100 on: November 28, 2013, 02:40:38 pm »

Hello Anim8ors,

I don't know why I didn't think of mentioning this feature request sooner. I work with extruded text objects often, and while it would be great to be able to apply a uniform bevel to faces and edges, I really wish that the "extrude faces connected" tool could be configured to move each selected face exactly the same amount without changing the orientation of any faces. Here are some pictures to show what I mean. The first one shows the faces extruded incorrectly and the others are after "fixing" them. Does anyone agree?

Ron
« Last Edit: November 29, 2013, 12:19:51 pm by ronaldefarmer »
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ClassicTyler

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Re: Feature Request Thread
« Reply #101 on: December 17, 2013, 03:30:00 pm »

How about some actual toon rendering? :D
And shadows for 2-d items, such as leaves?
« Last Edit: December 17, 2013, 03:49:38 pm by ClassicTyler »
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Water Music

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Re: Feature Request Thread
« Reply #102 on: December 18, 2013, 10:11:21 pm »

non-essential Tier 2 request (unless Anim8or can already do it and I just haven't found it):

I'd like to be able to link in objects, figures, and sequences from separate Anim8or projects in scene mode.

For example, say I have a trees.an8 file with a bunch of different types of trees in them and then create a new project. It would be a lot cleaner and easier to create a reference to trees::oakObject.windSequence1 than to clutter each mode in the new project with duplicate data.

Not mission critical, as one can import objects already. However, it would be nice to have a file of common props, a file of skyboxes, a file of extras idling, and just click add when necessary.
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justiceiro

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Re: Feature Request Thread
« Reply #103 on: December 19, 2013, 12:04:58 am »

I actually have just one more demand: change the name of the room! It's arealdy released! toked some year, but time is has come. Lets change this!
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polyGon_tError

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Re: Feature Request Thread
« Reply #104 on: December 19, 2013, 03:52:59 am »

Happy New Year to all (in Advance). i have few thought and request for this post:

Raxx (please read them and give a reply to each point):
* i mean 'Simple Face Mapping' not 'UV Editor'. it is tough to Flatten entire Object Surface and to Layout it. i wished just Simple Face Mapping (Esp. of Diffuse Map, 2d Point/Vertex location for it upon Map Image, only of Selected Face). it is easy to implement.
* i don't mean to 'Assign Material per Vertex Level', it will be 'Vertex Color Map' (write it that way; if Steve see, he will know what i mean by it)(if used we can't use Image for Diffuse Map, it work as alternative). it allow Assigning a Color per Vertex and OpenGL Render it that way, allowing Exporting it with mesh (Esp.for 3ds) as well. it will be helpful to Calculate Vertex Weight (some time,  it is used for that reason) using it in A.S.L. for Advance Processing.
* i don't said to implement 'Sculpt Tool entirely' just the way 'Select Vertex + Right Click and Drag working now, except using like Bone Weight Brush Painting method. Select Vertex + Right Click and Drag(Moving +/- Normal Direction) is not working correctly always (- bug?).
* in selection set i don't wished to 'Hide Point'/Selection that is already suggested by Kreator, the rest of it is OK.
* i already wished to bring (as Request) from my post about A.S.L. here (opposite of what is said about A.S.L. there):
   http://www.anim8or.com/smf/index.php/topic,4634.0.html
that include Assignment and Increment Operator as well (that you added). do you wish me to put them here (it is a big post), taking an entire page. so make good judgement (be a good Moderator :)). bring them here worthy (and Vote if you like any).
* i think 4 Vote per User is not a good solution,  as the Request List is increasing and only few Member is participating (among thousand! (including spam, double account holder)). it will be worthy to allow us to Vote our way. you then Count on the Maximum it get. (beside, it is not a Forum of Blender or the like open source Program to decide what is going to be added by Time/Value Priority; what is wished Here are not Alternative to each other but each one is different - so let Steven decide it for us)
* any Request about A.S.L. should have a Equal chance, because it allow other to add new thing to Anim8or, i better suggest  - please separate the A.S.L. part from the rest. ask/invite Contributor/Coder (Esp. Kubajzz, Claude, NickE, Francesco(Magnet Tool), BOB_I_Ts(Object), ... ) to discuss them (and other User as well), Steve will know what/how we think it.
* i wish Group (Selection) Point Move/Rotate/Scale/Merge Based on Center of Selection as Default (it is mostly used), in place of 'Pivot Point' or World Center. please make Correction.
* assign each Request a Number/Letter, allow us to Vote by that Number/Letter, that save much space.

to all: some of us suggested Advanced feature that are Exclusive to Commercial Software, i hope we are not going to put Steve in any Legal/Law issue (we use them - he don't). as far i know Anim8or is mean to be Simple-Easy-Useful, most of it's user (Common/General) (not User like Kreator or Johnar, who know how to make thing possible) Love it for that reason. so Easy Implementable, Time Saving suggestion will get Priority. please Ask/Vote that way and be Happy.

Headwax: use the Search bar to find 'Magnet Tool's Set' (New Advanced, not old one) by Francesco, it do what you asking about Mesh-to-Mesh Warp (i think).

$imon: 'Grow Point Selection' is available by kubajzz, many Point/Vertex and Face related Selection (Simple/Advanced, they are safe to use) is also added by me here:
   http://www.anim8or.com/smf/index.php/topic,4616.0.html
* if you need anything New ask in the Script Request Post (by Raxx), you will get it.

kreator: i am having same kind of issue. when i set other Camera as Active in Viewport (in Key as well) then Render it, it is Rendered as User View (the View Change, having no Background) with Wrong way Lighting (having Noise esp. if ART is used, though it is not present if Default Camera used).

ronaldefarmer: i agree with you, even qualified one like 3DMax/Maya/Blender have the same issue. so i think it will stay that way in Anim8or and the rest the like! - Solution will be to Compute the Corner way Vertex Normal and De-placement Correctly, not tough but not easy though.
« Last Edit: December 19, 2013, 04:05:36 am by polyGon_tError »
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