Happy New Year to all (in Advance). i have few thought and request for this post:
Raxx (please read them and give a reply to each point):
* i mean '
Simple Face Mapping' not 'UV Editor'. it is tough to Flatten entire Object Surface and to Layout it. i wished just Simple Face Mapping (Esp. of Diffuse Map, 2d Point/Vertex location for it upon Map Image, only of Selected Face). it is easy to implement.
* i don't mean to 'Assign Material per Vertex Level', it will be '
Vertex Color Map' (write it that way; if Steve see, he will know what i mean by it)(if used we can't use Image for Diffuse Map, it work as alternative). it allow Assigning a Color per Vertex and OpenGL Render it that way, allowing Exporting it with mesh (Esp.for 3ds) as well. it will be helpful to Calculate Vertex Weight (some time, it is used for that reason) using it in A.S.L. for Advance Processing.
* i don't said to implement 'Sculpt Tool entirely' just the way 'Select Vertex + Right Click and Drag working now, except using like Bone Weight Brush Painting method. Select Vertex + Right Click and Drag(Moving +/- Normal Direction) is not working correctly always (- bug?).
* in selection set i don't wished to 'Hide Point'/Selection that is already suggested by Kreator, the rest of it is OK.
* i already wished to bring (as Request) from my post about A.S.L. here (opposite of what is said about A.S.L. there):
http://www.anim8or.com/smf/index.php/topic,4634.0.htmlthat include Assignment and Increment Operator as well (that you added). do you wish me to put them here (it is a big post), taking an entire page. so make good judgement (be a good Moderator
. bring them here worthy (and Vote if you like any).
* i think
4 Vote per User is not a good solution, as the Request List is increasing and only few Member is participating (among thousand! (including spam, double account holder)). it will be worthy to
allow us to Vote our way. you then
Count on the Maximum it get. (beside, it is not a Forum of Blender or the like open source Program to decide what is going to be added by Time/Value Priority; what is wished Here are not Alternative to each other but each one is different - so let Steven decide it for us)
*
any Request about A.S.L. should have a Equal chance,
because it allow other to add new thing to Anim8or, i better suggest - please
separate the A.S.L. part from the rest. ask/invite Contributor/Coder (Esp. Kubajzz, Claude, NickE, Francesco(Magnet Tool), BOB_I_Ts(Object), ... ) to discuss them (and other User as well), Steve will know what/how we think it.
* i wish Group (Selection) Point Move/Rotate/Scale/Merge Based on Center of Selection as Default (it is mostly used), in place of 'Pivot Point' or World Center. please make Correction.
*
assign each Request a Number/Letter, allow us to Vote by that Number/Letter, that save much space.
to all: some of us suggested Advanced feature that are
Exclusive to Commercial Software, i hope we are not going to put Steve in any Legal/Law issue (we use them - he don't). as far i know Anim8or is mean to be Simple-Easy-Useful, most of it's user (Common/General) (not User like Kreator or Johnar, who know how to make thing possible) Love it for that reason. so
Easy Implementable, Time Saving suggestion will get Priority. please Ask/Vote that way and be Happy.
Headwax: use the Search bar to find '
Magnet Tool's Set' (New Advanced, not old one) by Francesco, it do what you asking about Mesh-to-Mesh Warp (i think).
$imon: 'Grow Point Selection' is available by kubajzz, many Point/Vertex and Face related Selection (Simple/Advanced, they are safe to use) is also added by me here:
http://www.anim8or.com/smf/index.php/topic,4616.0.html* if you need anything New ask in the Script Request Post (by Raxx), you will get it.
kreator: i am having same kind of issue. when i set other Camera as Active in Viewport (in Key as well) then Render it, it is Rendered as User View (the View Change, having no Background) with Wrong way Lighting (having Noise esp. if ART is used, though it is not present if Default Camera used).
ronaldefarmer: i agree with you, even qualified one like 3DMax/Maya/Blender have the same issue. so i think it will stay that way in Anim8or and the rest the like! - Solution will be to Compute the Corner way Vertex Normal and De-placement Correctly, not tough but not easy though.