Hi guys, just wanted to throw my two cents in. I agree with Hihosilver, a slidebar would be great for manipulating things like morph targets, but until then the graph editor works pretty good. The only way I can see Anim8or having builtin functions for lipsyncing is if it had a standard mouth that everyone had to use for their models. It's hard to come up with a way to add shapes to a mouth to form words and somehow apply that to every mouth anyone can make. UNLESS...(this is where I get to the cool part
)...we use motion capture!! Something thecolclough said gave me an idea. First of all, as far as the seperate video window you would use for motion matching, can't you do that very same thing with something like Windows Media Player or some kind of video editor? You could even put dots on someone's lips, record video of them talking, play that video frame-by-frame in Windows Movie Maker and match-up the dots to corrosponding points on your model.
Here's another thing I've been thinking of. Ever since I heared of that Icarus program I thougt there must be some way to do motion capture in Anim8or. I haven't used it yet (so I may not know what I'm talking about) but according to the video tutorial it can be used to create 3D points of refference in Blender, and from what I understand, it can do the same for Anim8or you just have to edit the .an8 file. It seems to me that if the program can track the background movement it should be able to track any kind of movement, say little white balls stuck all over someone.
The location of these balls gets put into the .an8 file and somehow is used to move corrosponding points on a model and "IT'S ALIVE....IT'S ALIVE...HAHAHAHA"
Maybe I'm just dreaming but I wanted to throw it out there.