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Author Topic: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)  (Read 254943 times)

cooldude234

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #120 on: August 30, 2012, 11:35:59 pm »

I find it interesting to note the cre8or site is back up and running by kappax (Keith Tabert is his real name),
apparently hes working on a new game which is also on kickstarter.
www.cre8or3d.com
www.kickstarter.com/projects/wak/outeredge-voxel-based-fps-sandbox-survival

So that's what he sounds like, well its good to see hes actually alive :P
makes me wonder if he's seen what I've been doing... *runs*

EDIT: it's down again and now some weird nonsensible post
« Last Edit: April 30, 2013, 05:00:32 pm by cooldude234 »
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Water Music

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #121 on: August 31, 2012, 01:06:32 pm »

Hello again Cooldude.  We had such fun with the 3d calc last time, I thought I'd chime in again.  Actually, just wanted to say that if you google "line plane intersection code" you'll a few useful hits.  Easier than me typing it all out, anyway.

I may be a bit old school in terms of my gaming, but because collision detection can be quite computationally expensive there are a couple of tricks that tend to be employed to reduce the number of calculations.

Invisible bounding boxes around objects.  Where each detailed model has an invisible, crude model associated with it that is used for collision detection.  doing precise collision detection on a detailed 10k+ model is far more expensive than for a 500 poly blocky model, so it kinda makes sense.  You see this in games all the time, where you can see a bullet's tracer missing/hitting something very clearly, and the game reacting to it wrong - what you don't see is how the bullet is striking the bounding box.

When shooting through objects games like railings or chain link fences, games will often treat the whole object as a 2 poly collision object and roll randomly to see if the bullet goes through unimpeded.  E.g. the alien robot zombie is behind a metal railing, the bullet goes through railing space, then the enemy space, so at the railing space there is a 10% that the bullet stops. Rather than going through the expensive calculation of detecting the space of each rail individually.

Do an initial calc of which objects are even in the right area/direction and if they're not then don't even bother trying to do collision detection.  Just makes sense, but it does need to be done.

You probably know all of this already, but I thought I'd just add it just in case.  If you are having trouble with your frame count, then proper collision detection can have a pretty significant impact.
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cooldude234

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #122 on: August 31, 2012, 05:17:46 pm »

The site isn't back up and running, it's domain name expired yesterday (8-30-12) and now it's up for grabs. As for kickstarter, i got nothin'
Well for me the kickstarter is still up, and cre8or3d is down, but http://outeredgethegame.com/ is still up (his game website), weird how it expired yesterday :P

Water Music, I know quite a bit about the concepts of collision detection, its more or less the math side of it that gets to me :S
And I know what you mean by the expense of some methods, but trust me I'm not wanting to do box collision on the whole world, now would I, besides I know how to optimize collision detections so I can make it even faster.
As for using Google, I'm on page 5 looking through every link, and still don't understand these line plane intersections.
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Thanos

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #123 on: September 03, 2012, 08:24:00 am »

Oh my... what the... what is going on here?!?
Man you just made my day! I am an anim8or member from 2004 (?). I was watching the progress of cre8or day by day, hoping that something great will emerge... can you imagine my disappointment when I saw cre8or, then Polly, and finally anim8or ceasing development? So much time... It was enough for me to learn C++, OpenGL, linear 3D algebra!
And after those years, I finally realize that something, someone is still alive (or undead? :P) and working! Believe me, I want this to work.
If only I could be of any help... however I will be making a 3D elementary game till Christmas, so I will be 100% busy till then. But I really wish that after that I will be here, watching the progress, giving any possible support.
Please make this happen :) Ah, now that I know there is still hope I'm not leaving that easily! I'll be around until then.
Very happy to hear from all of you people.
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cooldude234

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #124 on: October 03, 2012, 03:35:50 pm »

Grass!
Yes Grass (with a capital).
Its been a while and I think this was a worthy screen shot,
so here's an update of the grass I was working on.

EDIT: also its anti-aliased at 16x
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davdud101

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #125 on: October 03, 2012, 06:02:41 pm »

THAT LOOKS DELICIOUS.
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cooldude234

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #126 on: October 03, 2012, 07:07:28 pm »

lol ;)

I tweaked the texture a bit, and made the grass shorter for the heck of it
also it is anti-aliased at 4x
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CrashDrive

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #127 on: October 03, 2012, 07:48:29 pm »

I've used the original Cre8or a bit.  Looked promising, too bad he gave up on it.
I give you tons of credit for your programming skills.
I also like programming, but never got into game engines, mostly business oriented and
apps for personal use. (Borland C++, Delphi, Lazarus free pascal, and right now freeBasic
with an Irrlicht Wrapper). I'm not fussy lol.
You have a big task in front of you. Keep pushin, you're doing a great job. 

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cooldude234

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #128 on: October 04, 2012, 02:04:30 am »

You know what I just realized, I haven't had an avatar on this forum since I signed up.

And it's been more than a year since I started this project, man where has time gone
*toilet flush*
ah yes  ::)
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cooldude234

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #129 on: October 04, 2012, 03:22:52 am »

Well a few more screenies to end the night.

I added some more vegetation quickly, and I'm also looking for bugs in my engine.
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Thanos

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #130 on: October 04, 2012, 07:56:21 am »

It's great! Plants are a must in all games. I hope you made the grass height adjustable, 'cuz I wanted back then to make a game with a 'Booo I'm hiding in the grass' stage :D

No avatar?! While on such a project? We should make something for you! ...an undead robin, perhaps? :P


EDIT: AAAAH I SEE A BIG GREEN WORM ON THE LEAF!!!
« Last Edit: October 04, 2012, 07:58:42 am by Thanos »
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Thanos

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #131 on: October 04, 2012, 06:10:17 pm »

Thanos, to make the grass adjustable, just make a grass mesh yourself.

common sense  :-\

Nah, I actually said that because I (erroneously) thought that the grass was made with some grass generation algorithm.
« Last Edit: October 04, 2012, 06:11:54 pm by Thanos »
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davdud101

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #132 on: October 04, 2012, 07:51:03 pm »

Hm, I second the debunked belief that grass was something determined inside the program. HintHint.
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cooldude234

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #133 on: October 04, 2012, 08:02:33 pm »

Hehe, the grass was actually modeled in anim8or then looped in the engine, rotating the model here and there so it didn't look like it repeated it's self too much.

But I am working on a generation algorithm, it works the same with other plants, like trees and such.
Here's a screen of the grass in anim8or.
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Thanos

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #134 on: October 05, 2012, 01:44:20 am »

The texture makes it look very good.
If you need any tips or snippets for the algorithm, PM me... I have something in mind. (Crazy or not :) )

Unity? Not really... I once entered the site as a kid, but I soon got out, because it looked very... you know, big... and I still couldn't even handle GameMaker.
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