I, myself, like to model things a variety of ways.
If you mean to say that you don't explore a subject at all when developing it, then I would be a bit dubious about your claim. You will find that artists of any medium are always researching their material, subject matter, etc. If modeling/creating an artistic endeavor, it is nearly impossible NOT to research the subject matter. An artist who wishes to paint a lion, for example, has to familiarize him/herself with lions - study their form, movement, etc., in order to better draft his/her own lion-image... even if the image being created is a pose/scene that is original.
As I develop things for my Steampunk work, I am referring to online art and photos because I want to capture something based upon an existing style./concept, and I find that doing research of the subject always helps me to develop my own ideas.
When doing a character - if I am making something of my own design, I generally work solely from scratch, utilizing sketches if I need, or just modeling in the program from my head. If I am modeling someone else' work, of course I refer to examples of their art.... prime example was when I was modeling Piglet from the Winnie-the-Pooh Disney work. I referred to numerous images from Disney to see that I was features and getting proportions right.
When I am modeling items, buildings, etc., I like to reference things that are akin to my own ideas, because I want to be sure I have the concept flowing consistently.
As to technical aspects of modeling, when I am modeling characters I do refer to examples of wireframes, etc., because I want to be sure that I am getting the mechanics right for when and if I intend to put the work to animation.