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Author Topic: My new project  (Read 98582 times)

CoriDavis

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Re: My new project
« Reply #45 on: September 24, 2010, 03:01:32 pm »

Here's my morph test! I gave my horse the best voice in the world! the awesomeness of Tobymac! lol
http://tinypic.com/player.php?v=eq8m8n&s=7
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ADSohr

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Re: My new project
« Reply #46 on: September 24, 2010, 04:12:40 pm »

I suggest you morph the entire jaw of the horse rather than just the chin, especially on phonemes that require a bit more of an opening to get the right sound; "H", "A" for example. Right now it moves a lot like those mounted fish that sing. But so far so good, It's awesome that you get it synced with the sound. Do you mind sharing how you did that?

By the way, I love Toby mac as well.
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CoriDavis

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Re: My new project
« Reply #47 on: September 25, 2010, 05:32:57 pm »

Yay!!! another Tobymac fan!!! yeah, I tried my best with the jaw, especially the part right behind the chin, I could add a bit more. right now i'm working on the eye expressions, I added eyelids which were hard to do.
As for the syncing, I had two programs up at the same time. Windows Movie Maker, and Anim8or in scene mode. Both have a timeline on the bottom with each second marked into 5 segments (well, 6 in WMM, but it doesn't make that big of a difference) and that makes it easy to match up the sound with the mouth.


By the way, can Morph Targets allow you to make color change as well?
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Maximilianibus

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Re: My new project
« Reply #48 on: September 25, 2010, 06:04:46 pm »

well, i dont like wmm.... arent there free programs? if not, a really good program is magix.
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CoriDavis

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Re: My new project
« Reply #49 on: September 25, 2010, 06:19:34 pm »

Oh, well I don't know any others.  I actually started my animation on WMM with Stop Motion
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Josmic8or

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Re: My new project
« Reply #50 on: September 25, 2010, 07:36:58 pm »

Hi CoriDavis!Thanks so much for sharing how you did your synching! :) :)
I've never thought of doing it that way!
Silly Me!!  ;D

I'll definitely be using your method from now on!!

Thanks again!!  :) :)
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CoriDavis

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Re: My new project
« Reply #51 on: September 25, 2010, 08:04:48 pm »

You're welcome! WMM is really helpful.
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3Dgeek11

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Re: My new project
« Reply #52 on: September 25, 2010, 11:16:32 pm »

Oh, I'm a Toby Mac fan, too. :D

Looking great, as always.
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CoriDavis

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Re: My new project
« Reply #53 on: September 26, 2010, 06:36:00 pm »

yay! another fan! we should all be friends on Facebook or something, lol. (my name is my username and my profile pooks like a pirate, just let me know somehow that you're from the forum)

yeah, my eyelids need some work, it looks fine open, looks fine closed, but animated from open to closed, the eyelid goes through the eye, so that needs some work
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ADSohr

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Re: My new project
« Reply #54 on: September 26, 2010, 09:05:09 pm »

The reason your eyelids go through the eyeball are because morphs move points in a linear fashion from point A to point B, they do not care about what the points go through to get there. The easy way to fix the problem would be to make your eyeball flat rather than round. That would stop the eyelid going through the eyeball. The more labor intensive option is to make 2 or 3 different morphs that follow the curve of the eyeball. Then you would have to key in each morph for each blink.
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CoriDavis

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Re: My new project
« Reply #55 on: September 27, 2010, 03:46:27 pm »

ok, but if I made the eyeball flat, wouldn't it not look... ball-like anymore?anyway, I was going to try moving the eyelid out further to see if it fixes it any better
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Janro

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Re: My new project
« Reply #56 on: September 28, 2010, 01:50:47 am »

Not bad. I myself  use Audacity in the same fashion as you use WMM. I find it easier to get precise timing using Audacity rather than in WMM.

might I give a pointer I learned regarding lupsynching? Mouth shapes are made before the sound comes out. Not sure if a lot realize that but it feels more lifelike when done for certain words.
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ADSohr

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Re: My new project
« Reply #57 on: September 28, 2010, 08:33:32 am »

ok, but if I made the eyeball flat, wouldn't it not look... ball-like anymore?anyway, I was going to try moving the eyelid out further to see if it fixes it any better
Yes, the eye would look flat, the motions would look off, and there would be an ugly shadow of the eyelid over the eye. That's why I gave another option that would allow for a round eye, smooth movement, and limited or no shadow. Which one you choose to use is up to you.
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CoriDavis

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Re: My new project
« Reply #58 on: September 28, 2010, 03:06:27 pm »

Janro, I didn't know that, that is interesting, I'll try that when I start working on the actual movie.

ADSohr, it's okay, moving the eyelid out more worked perfectly. it still does it a little at the end, but it's not that noticable, especially if it's animated at actual "blink speed"
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3Dgeek11

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Re: My new project
« Reply #59 on: September 28, 2010, 05:57:02 pm »

@Cori: I don't have a Facebook, but if I ever get it, I'll be sure to "friend" you. :P

And I didn't bother to read all the eyelid discussion posts, so I can't offer my input. :P
I've never dealt with morphs anyhow. ~~
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