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Author Topic: New game  (Read 85227 times)

davygravy123

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Re: New game
« Reply #60 on: August 22, 2010, 10:02:52 pm »

Oh I live in the United States (USA)

Just put up on profile :P
« Last Edit: August 22, 2010, 10:20:41 pm by davygravy123 »
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davdud101

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Re: New game
« Reply #61 on: August 22, 2010, 10:53:25 pm »

Oh, that's good... Somehow. I think we should have a graphics manager, a story manager, and  like.. a distribution guy. IDK, some way to get a little more orginization.
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davygravy123

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Re: New game
« Reply #62 on: August 23, 2010, 10:32:04 am »

Yea that would be more helpful. So how/when are gonna assign people their part?
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thebigomlet

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Re: New game
« Reply #63 on: August 23, 2010, 01:00:32 pm »

hey guys, ive made a high level melee weapon called a blood dagger. i will also make a blood staff soon. its handle is supposed to be made of ivory. here it is:
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davygravy123

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Re: New game
« Reply #64 on: August 23, 2010, 01:04:52 pm »

Looks really cool. Should make the character get that weapon when he goes farther into the game.
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CoriDavis

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Re: New game
« Reply #65 on: August 23, 2010, 05:33:57 pm »

I'll post the horse once my own video is posted to Youtube, for security reasons. Not that I don't trust you guys, I just want everyone to know that it was my model first, so people don't think I stole it from you guys. (I know people like that, believe me)
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davygravy123

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Re: New game
« Reply #66 on: August 23, 2010, 05:39:33 pm »

Yea sure go ahead. Some people are like that I guess :P
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CoriDavis

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Re: New game
« Reply #67 on: August 23, 2010, 06:29:06 pm »

yeah, i've been working hard on the movie. My "high-poly-ness" is making rendering horrible. it's taking a whole minute to go through one frame, ugh
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davygravy123

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Re: New game
« Reply #68 on: August 23, 2010, 06:58:06 pm »

Lol, wow that must suck :P
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CoriDavis

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Re: New game
« Reply #69 on: August 23, 2010, 07:15:40 pm »

Yeah, it does, at least it's finished now! but the whole video is nowhere near done
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RudySchneider

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Re: New game
« Reply #70 on: August 23, 2010, 07:58:13 pm »

One minute per frame, is that all?  I've done animations that take 20-to-30 minutes per frame or more, and PIXAR-quality frame renders can consume hours of render time.  That's why they have such huge "farms" of rendering machines.  In fact, there were times when I was using three PCs to render sections of an animation.  It still took an agonizingly long time, but atleast far less than it would have with only one.

There are tricks you can use --- like not renedering shadows, and/or dropping anti-aliasing --- depending on the quality you're after.  For instance, if you're just interested in checking the animation "flow," you can eliminate them both from the renders, and simply render a few spot-check "beauty shots" to make sure of your lighting.

Also, don't forget that you should be rendering out individual frames as JPEGs.   That way, you can re-do sections or individual frames after making adjustments that don't affect the rest of the animation.
« Last Edit: August 23, 2010, 08:02:26 pm by RudySchneider »
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CoriDavis

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Re: New game
« Reply #71 on: August 23, 2010, 08:02:30 pm »

Yeah, my style of rendering is rendering bits and pieces so i'm not rendering a ton at once. in my current video, I have to do that because of how many cameras it has for the different views.
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ADSohr

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Re: New game
« Reply #72 on: August 23, 2010, 08:38:25 pm »

It took me 26 days to render 700 frames.

That's about 30 minutes per frame on average, but some have took over an hour.
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CoriDavis

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Re: New game
« Reply #73 on: August 23, 2010, 09:09:02 pm »

OMG wow. that wouldn't be good for me, I turn my laptop off at night.
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ADSohr

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Re: New game
« Reply #74 on: August 23, 2010, 09:39:31 pm »

It was a little risky for me. I did all of my rendering on my school laptop, so I took it to school every day and let it continue rendering. Then I would take it home at night and hope we didn't stop on the way home.

But we are sort of taking over this thread. Back to the game project.
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