f8ce is a plugin attempt at creating quick easy humanoid characters with as many variation options as possible
Version 0.8 update
recreated all shape changes
reversed direction of limb length to allow dwarfing of limbs
add uv data to script
fixed convert to subdivided bug and should no longer crash
add parameter hand and foot scale
youtube.com/watch?v=NeRnMB_eqCY[/youtube]]youtube view of f8cef8cev8.zip Downlod also includes uv template bmp and f8cetester.an8
Following Attribute tags below will effect f8ce models appearance
skull
brow
eyeoffset
eyescale
cheek
ear
nose
nostril
upperlip
lowerlip
jaw
chin
neck
chest
upperarm
lowerarm
gut
pelvis
upperleg
lowerlegHow to edit f8ce:
A)Goto Object>Attributes ...
B)Click New button to bring up the name tag box
C1)Type in one of blue name tags above remember all are lower case fonts
C2)you donot need to add all tags but click new each time to add an attribute to the active object
D)Important in the TYPE tab enable "point", 3 value box's should enable from left to right are equal to x,y and z coordinate of each tagged region
E) The plugin attributes go by percentages from -100 to 100 percent . how ever there is no restriction limit for attributes
F) At present there is a refresh issue with attributes but you can .
Fa)double click the f8ce model and click ok button to refresh
Fb)select f8ce model and enable non-unform tool then adjust one of the parameters with mouse
Fc) delete and recreate f8ce model
notes
~attribute change donnot refresh unless plugin parameter is changed
~you cannot undo attributes
~even if you delete the f8ce model saving file the attributes will be stored
I feel the f8ce is practically complete so now i will allow rest of anim8ors who are maybe interested in getting involved with this plugin to improve on it
F8ce_dev.zip (this dl is for ASL users log in to get the plugin on its own)
file contains
f8cedata.an8 <-- attribute editing done through this
export_f8ce.a8s <-- converts the facedata.an8 into the f8ce plugin (copypaste.txt required)
copypaste.txt <-- convert floats to attribute i was bit lazy and left this small chunk out of the exporter but im sure much more experience als master could improve the exporter to scan per meshkind instead of named strings