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Author Topic: general question  (Read 9538 times)

bertneff

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general question
« on: July 31, 2009, 01:25:51 am »

ive downloaded the 97c preview and have been playing with it, but i was wondering if there is another version that i should be using. i tried doing some of the tutorials with 97c and they came out all kinds of wrong. bones created backwards etc.. so which version should i be using to practise with those tutorials?
thanks
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kreator

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Re: general question
« Reply #1 on: July 31, 2009, 02:31:31 am »

Latest Beta version is 0.97D ........0.97c does not give me those sorts of problems..... perhaps its you?
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floyd86

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Re: general question
« Reply #2 on: July 31, 2009, 11:39:52 am »

The latest version is 0.97d indeed. Still, as a beginner or when working with the tutorials on the site, I suggest using 0.95. This is the latest stable version of anim8or and has almost no bugs. 0.97d is a beta.

kreator

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Re: general question
« Reply #3 on: July 31, 2009, 12:18:33 pm »

As floyd States 0.95 is bug free, but  Irecommend  you go for 0.97D, as you will NOT be able to use Scripting, Parametric plugins, and  ART (the Anim8or Ray tracer) in the 0.95 stable release as these are not implemented.

Dive in at the dead end , 0.97D is pretty stable ...... plus you`ll have the advantage that if it does crash you have an autosave feature in 0.97D (not in 0.95).
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bertneff

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Re: general question
« Reply #4 on: July 31, 2009, 12:43:54 pm »

sorry i meant 97D, was just a typo. thanks for the info tho :)
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hihosilver

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Re: general question
« Reply #5 on: July 31, 2009, 08:25:30 pm »

I would agree with Kreator here and slightly disagree.  From my past experience I found that 0.95 does have a few bugs which can be annoying.  I in fact find 0.97D to be more stable than 0.95.  It has some more advanced render features, but those can be completely ignored if one wishes.  There are actually bug fixes in 0.97d that solve some issues before, so I too would recommend 0.97d
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bertneff

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Re: general question
« Reply #6 on: August 01, 2009, 11:19:04 pm »

another general question that i have come up with. is there a place where i can download alot of different textures to use with anim8tor?
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Kubajzz

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Re: general question
« Reply #7 on: August 02, 2009, 02:53:24 am »

There are many free texture repositories. My favorite one is cgtextures.com
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bertneff

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Re: general question
« Reply #8 on: August 04, 2009, 09:36:20 pm »

thanks kubajzz, that was exactly what i was looking for.
i have yet another question.
is there a way in anim8tor to create perfect circles to use in scene mode for paths? or even oval ones.. like to use in planetary orbits for a project i am thinking of attempting, and a way to copy them, and even enlarge them without having to enter each point? i know its far fetched and so far ive done it the hard way, i just hope there is another easier way.
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kreator

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Re: general question
« Reply #9 on: August 05, 2009, 02:08:15 am »

questions, questions...... search search......But hey that`s why we`re here, You cannot actually do any thing with the "attach to path" in scene mode It does not work pretty much like IK.

You can do a work around by using  a target then attaching your object to the target ie change the parent of your object to the target.

to make circles use BUILD/primtive NON GON type in say 36 segs then use the primitive tool to drag out your circle
you can then convert this to a spline in BUILD
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ENSONIQ5

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Re: general question
« Reply #10 on: August 05, 2009, 07:20:53 am »

Exactly as Kreator said, a workaround involves attaching the object (planet) to a parent object (concentric with the "Sun" but with visibility set to "off").  Rotate the central parent object, and the planet will orbit around it as if attached by an invisible stick.  To create an eliptical orbit, animate the child object's proximity to the parent object following the vertical axis of a sine curve, prior to animating the parent object's rotation, with two oscillations per revolution of the parent object.  Increasing the amplitude of the oscillation will tighten the elipse.  This would be better accomplished with a script than with keyframe animation, but keyframing will still produce a good result.
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