Making Eyes (at the girlies
)
headwax's comments on making eyes reminded me of what I am currently working on... so I thought I'd share here, plus create a thread showing the development of a character I'm making.
I've only created a few heads from scratch so far, but when I have, I've found I like most to make the eyes first... starting with the eye socket, eyelids and eyeball - working on one side, and then mirroring when I have the entire side of the head created, and joining the two halves into one complete head.
Starting with the eye socket.... I make the eyesocket made from a sphere that I convert to mesh and rotate the sphere forward, so that the "poles of the sphere" are facing front to back. I cut out the shape of the eye into the socket as if the eye is "wide open".
I then create the eyelids from a sphere that has been rotated sideways and cut in half. I flare outward the front edge of the eyelid.
The eyeball is a sphere slightly smaller than the eyelid sphere size. Like the socket, the eyeball is rotated forward. I then do whatever seems right to make it "eyeball-ish". You can simply color the eye or add a texture of the iris and pupil. But I am a nut for anatomical appearances with eyes. I don't like the simpler look of an eye with the iris and pupil simply plopped on the sphere. I go to the extra bit and flatten the iris area and the color/texture it, plus the pupil. Then I add a high-gloss, transparent dome to cover the iris circle... thus you have a more realistic eyeball appearance, which gives more character and pizzazz even if you make the character cartoonish.
Building off of the eyesockets is fine for the upper face and head, but likewise I form the lower part of the face by building from the lips and outward, with the hopes of bringing the upper and lower portions together. Teeth, gums and inner mouth structure are another area formed separately.
I made the below goblin head with the above techniques in mind...
In fact, the goblin's irises are not flat, but actually concave into the eyeball like a dish. Also, the pupil is an actual hole with a black surface set behind it... I did that as an experiment to see about maximizing the realistic look of of the eyes.
This below face, too, was made following the idea I've tried to explain.
I also like to make pictorial "tutorials in progress" for myself when trying to standardize my techniques that work for me... in case someone else wants to try it my way...
So, I'm going over this stuff with screenshots, etc., in a "Work in Progress" thread... because I want to develop a character here in the forum and get some feedback, criticism, etc. I think it could also serve to give others pointers as I share and learn from the "experts" better ways to make the character.
If you like, you can follow that in the thread
Making Sarge:
http://www.anim8or.com/smf/index.php?topic=2094.0