On Texel's site,you will find GLAn8Viewer,an example
showing how to use liban8 to render at least a static model
using Opengl.
http://texel3d.free.fr/projets/liban8/index.html
For the second part of your question,showing the relevant source code would help to get comments.
well i downloaded GLAn8Viewer but there is no source code just the program itself. as for the error, this is a part of code i can't put it all cause it's too big.
In my program all i did was this:
#include "Objects/flower.c" //which is my bad representation of the flower from 1st tutorial.
and then i searched the net for Anim8orExport.h which is included by flower.c:
// File "D:\Game\Objects\flower.c"
// Export object "object01"
// Created with Anim8or 0.95
#include "Anim8orExport.h"
// Group group01
// mesh01
static float mesh01_coords[] = {
.....
i guess it's the normal .c file that you would export from anim8or i haven't changed anything in it.
Also i'd like to say that before i included the .C file my program worked just fine.
I got Anim8orExport.h from here, maybe there is something wrong with that, i don;t know for sure.
http://www.koders.com/c/fid39DF877793A5BBC1F286A9D09DCEB36EBE4BFE75.aspxPS: thanks for answering me.