Lynn22: Just a tip for the images behind the windows. If you import the bitmap into the emissive texture field as well as the ambient and diffuse, and set the emissive value to 1, the image becomes always fully visible, and does not accept a shadow. It is kinda like the image is printed on clear film placed on a light table.
On topic, it would certainly be nice to have more control over the ART shadows (photon mapping sounds seriously awesome... Anim8or will have it eventually no doubt. Something to look forward to!) even if that control is just the boolean on/off in the cast/receive channels. I admit I have no idea how renderers work, and things that sound simple to the layman rarely are, so like Lynn22 says, no need to jump the queue. Everybody realises (I hope) that Anim8or is a work in progress, and its biggest attraction (to me at least) is that it is a simple, powerful modelling and animation platform upon which much functionality can be built. Eventually it will be a serious rival to the commercial packages, and already it improves upon the best known of these in some crucial areas (wireframe editing and figure boning spring to mind).
We appreciate that the preview versions are a fast-tracked way of allowing us to play with the very latest developments without having to wait for a full reconstruct of the interface, and inevitably they will be incomplete and rudimentary in some respects. The best is yet to come folks, be patient.