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Author Topic: just started a body  (Read 23767 times)

rellik420

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just started a body
« on: July 30, 2008, 04:41:15 pm »

Let me know how im doing and if im doing this right.
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hihosilver

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Re: just started a body
« Reply #1 on: July 30, 2008, 05:17:04 pm »

You have a good start, but there are some issues.
First, I want to applaud you for actually using some edge looping which I sadly don't see enough of from many anim8or users.  So good job there.  But, you have way too many faces!  In fact, it looks like you split every face into 4 faces!  There's no need for that.  And once you narrow it down, you could still get rid of a few edge loops to minimize the face count even more.  You can then make it a subdivision object which will smooth it how you want, yet you can keep the base mesh more simplified giving you much more control and better results.
Good start, I look forward to what you do with this.
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neirao

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Re: just started a body
« Reply #2 on: July 30, 2008, 05:19:22 pm »

Hi, in internet you can to find very tutoriais to modeling body, etc

find body imagem of your preferency and use image reference in Anim8or.
like this:






url tutor body FEMALE: http://www.markuslanser.com/tutorials/c4d_low_poly_body.html

Anim8or is great software for modeling like this, is very easy! ;)

PS: Sorry my english...

neirão - Brazil


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rellik420

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Re: just started a body
« Reply #3 on: July 30, 2008, 06:59:52 pm »

thanks for ur crit.  that is subdivided. i set the value to 1 so it gives more definitions. and whats edge looping? i do this with each individual edge, i been setting the values as even as i can so its easier 2 keep track of semetry. heres where im at right now im trying 2 get the arm right and put an armpit in.
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PLanAhead

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Re: just started a body
« Reply #4 on: July 30, 2008, 09:19:39 pm »

Instead of subdividing use 'Convert to Subdivide' It produces the same result with less polygons. Also it requires less vertices to keep track of. This reduces the load on your computer and on your eyes. I would look up modelling a face or body on YouTube (doesn't matter what tool they use) and see how they go about it.

Edge loops use the Edge Extraction tool. Select the faces (lines) you want to expand then you can build larger areas of your model faster and more accurately.

I really need to look at some other models myself to get this concept down pat.  ::)

Good Luck - Looking good for a start though  :)
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xalener

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Re: just started a body
« Reply #5 on: July 30, 2008, 11:39:45 pm »

Wow, you're using loops and you don't even know what thery are. lol.


That means you'll be good at this.
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hihosilver

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Re: just started a body
« Reply #6 on: July 31, 2008, 03:05:32 am »

PLanAhead, Edge loops don't necessarily use the edge extrusion tool.  They're more of an idea than anything.  You can get the same edge loops whether you use a box modeling method, poly-by-poly method, edge extrude method or a combination.

neirao:  Edge loops are basically loops of the edges (as it says) that flow around a model.  A good way to think about this is topology such as on maps, though it's very different since you have edges changing elevation and going on different axis, but the loop idea is very similar.
Edge loops tend to follow the flow of things such as muscles. You can find a decent definition here
And here are a few good images:


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PLanAhead

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Re: just started a body
« Reply #7 on: July 31, 2008, 11:31:17 am »

Thanks Hiho, these are going in my tut folder.
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rellik420

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Re: just started a body
« Reply #8 on: August 03, 2008, 01:18:47 am »

heres an update i havent messed with it for awhile though

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rellik420

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Re: just started a body
« Reply #9 on: August 04, 2008, 02:11:32 pm »

dont know how 2 edit, but heres the pics i 4got 2 upload.
i need crit on the abs.
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thecolclough

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Re: just started a body
« Reply #10 on: August 04, 2008, 04:06:10 pm »

dont know how 2 edit ...
you want to use the Modify button, which is found at the top-right corner of your post, see attached pic

;D

- colclough
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rellik420

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Re: just started a body
« Reply #11 on: August 04, 2008, 08:43:08 pm »

thanks i figured it out, i was lookin for an edit button.
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Dosser

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Re: just started a body
« Reply #12 on: August 05, 2008, 05:20:32 am »

I think the abs look great. Not sure how realistic they are: but they have the look to them. Perhaps because of the imperfections (looks a little lumpy), I think it actually improves the look: looks masculine and strong. The arms also look quite strong with the veins bulging out.

Overall, it does a great 'bag of walnuts', steroid abusing or President Schwarzenegger sort of look. Great job.
« Last Edit: August 05, 2008, 05:22:35 am by Dosser »
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hihosilver

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Re: just started a body
« Reply #13 on: August 05, 2008, 05:25:26 am »

It looks a bit square to me and there are some very unnatural sections too it, but it's good for a beginner.
The topology is starting to get there but you have a lot of "n-gons" which are faces that have more than 4 vertices/edges which don't ever tend to be a good thing.  Occasionally you can use them, but most of the time they mess with the model.  It's the same with triangles, they can be used, but you need to know how to use them.  Quads (2 sided polygons) are the best.
It also seems you have too many faces.  Since you're using a subdivision object, you don't need as many faces to smooth things out since it does it for you.  I'd advise getting rid of a lot of the loops that go through and simplifying things which will make for a smoother mesh.
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rellik420

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Re: just started a body
« Reply #14 on: August 06, 2008, 01:10:33 am »

thanks guys
im goin for a cartoonish realism. if that makes any sense. i want to exagerate everything. im gonna keep tweaking everything as i go. and i know what u mean hiho. i keep deleteing lines and edges so i dont have those tirangles, and n gons. but i can always come back 2 it even when im finished. thats the cool thing about this 3d stuff. u only have to make the model once.

heres where im at now. mirrored and subdivided.

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