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Author Topic: How do I Animate files I already have?  (Read 7403 times)

Geob66

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How do I Animate files I already have?
« on: July 29, 2008, 05:35:42 pm »

I want to animate a picture I already have but when I try to open it in Anim8or it says "Just so you'd know: Error in reading file"
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almost cool

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Re: How do I Animate files I already have?
« Reply #1 on: July 29, 2008, 05:56:49 pm »

open the file in notepad, copy and paste contents into another file, save as sumthin.an8 and try to open it.thats all i can think of.the file could be corrupt so do a virus scan.

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« Last Edit: July 29, 2008, 06:00:52 pm by almost cool »
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Tanzim

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Re: How do I Animate files I already have?
« Reply #2 on: July 29, 2008, 10:14:04 pm »

Are you trying to animated an actual image (.jpg/.bmp).
Open up Anim8or, make a plane, and then create a new material, with that picture in the diffuse channel, apply that material to the plane. Done!
For more information rad the manual, search the forums, and search Google.
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RudySchneider

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Re: How do I Animate files I already have?
« Reply #3 on: July 29, 2008, 10:19:43 pm »

allmost cool --- WHAT in the world are you talking about?  And Tanzim, that's not enough info.  Where's the part about what animates the picture?

Geob66 ---  Anim8or is a mesh modeling and animation tool.  You can translate individual or multiple meshes independently along the X-, Y-, or Z-axes, and/or rotate it (them) along the Roll, Yaw, and Pitch axes, or you can "skin" a mesh and deform it with bones.  But, you can't actually animate a picture (such as a JPEG file) in Anim8or.  Unless, of course, you're considering applying it as a UV texture map to a mesh surface, which you can then translate, rotate, and/or morph.

Could you be a little more specific about what you're trying to do?
« Last Edit: July 29, 2008, 10:21:36 pm by RudySchneider »
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