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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Author Topic: Anim8orWorld  (Read 25088 times)

lppena

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Re: Anim8orWorld
« Reply #15 on: April 04, 2012, 09:53:31 am »

Anim8or, is very cool, but I prefer to render using Truespace as it has several options for rendering quality. It also has a decent set of UV mapping tools as well. I plan to start using A8 for more modeling projects, and use it in conjuction with the modeling tools in TS. Both seem like ideal companions in terms of creating models quite rapidly. Leroy.
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davdud101

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Re: Anim8orWorld
« Reply #16 on: April 05, 2012, 10:47:05 am »

Yo Leroy, is Truespace tough to learn? I haven't really looked into it, but what can you do with it?
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lppena

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Re: Anim8orWorld
« Reply #17 on: April 05, 2012, 11:47:07 am »

In many ways Truespace is a lot like Anim8or. It's the first 3d modeler I was able to make any sense of due to my pathetic lack of modeling experience. It's heavily icon driven in terms of the model creation tools. Right clicking icons brings up settings panels to tweak the tools themselves. Right clicking objects is also the way tS edits them. I primarily use the last version Caligari released called 7.61 beta 8; it's actually two modeling softwares in one package. The 7.61 version is based around TS version 7 with more modern modeling tools, and the second version is an older more useful version called TS 6.6. The two are linked via a software bridge so I can switch between them both. I mostly use the older TS 6.6 version as to me it's easier on the brain, and it has quite a few popular model exporters. There's also a plugin structure like Anim8or that uses 6.6 TSX and 7.61 RSX based plugins for things like what Anim8or plugins can do. There are quite a few model export/import user created plugins. I found some for X, ASE, OBJ, and a ton of them used for the Unreal game engine. As far as ease of use I find it quite simple to learn with a little patience. As far as render options TS natively supports one called Lightworks and another called Virtual Light. It can render other formats via plugins as I recall. As far as I know it's still available as a free download. The United 3D Artists forum has more information and download links for anyone interested. Btw, I go by BNG on that forum.
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kreator

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Re: Anim8orWorld
« Reply #18 on: April 11, 2012, 03:45:00 am »

Little update working on a DeHavilland Dragon Rapide for a friend on facebook.




« Last Edit: April 11, 2012, 05:05:35 am by kreator »
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lppena

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Re: Anim8orWorld
« Reply #19 on: April 11, 2012, 09:57:55 am »

I love model aircraft nice work Kreator. How do you make your wing objects? I usually start with a sphere flatten and stretch that, and add a level of sub division. I also use the spline tool for more complex wing layouts and sub divide these. Most of the models were created in Truespace, but I am starting to get up to speed on the modeling tools in Anim8or; awesome little 3D cre8tor for such a compact little program. Would love to see a final render when you have time. Leroy.
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kreator

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Re: Anim8orWorld
« Reply #20 on: April 13, 2012, 07:47:37 am »

http://youtu.be/HBg75EZCPLU

Above Animation is rendered in OpenGL. Did a test image in ART which took over 4 hours and with 1200
odd frames for the animation I think ART is a big NoGo! so I`ll probably do all the rendering with Carrara.



My wings are done the "real" old fashioned way, which is how I have always done it.
 I make a former for the initial shape then gradually reduce the size towards the wing tip, then connect and add faces.





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lppena

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Re: Anim8orWorld
« Reply #21 on: April 19, 2012, 01:38:39 pm »

Nice! I've made a few bi planes in Truespace, and now I'd like to try my hand using Anim8or to make some more aircraft. I'm currently working on a model for BZII; an older video game that I make models for. Raxx, is working on an XSI version 1 exporter script. Here's a Anim8or render. The model is a light scout type equiped with dual guns, a rocket and special weapon. BZII, is a moddable game where people can make customized models and props to add new stuff to the game.
« Last Edit: April 19, 2012, 01:42:39 pm by lppena »
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kreator

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Re: Anim8orWorld
« Reply #22 on: December 27, 2012, 01:00:59 am »

just some more items to add 





these are buildings for the ongoing All Saints Street will finish it eventually one day



New D-Type Jaguar for scalextric track under construction


Big year 2013 for Anim8orworld coming soon
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kreator

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Re: Anim8orWorld
« Reply #23 on: December 27, 2012, 03:22:30 pm »

No They are real modelled trees I have a collection of them on anim8orWorld.com I also use trees from Carrara.
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