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Author Topic: Sequence with no bones? Telescopic  (Read 9933 times)

Blick Fang

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Sequence with no bones? Telescopic
« on: July 16, 2012, 03:39:41 pm »

Hi

Trying to make a telescopic cylinder sequence.  I wish I could do a sequence with out bones?  Can sequences be done with out bones?
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RudySchneider

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Re: Sequence with no bones? Telescopic
« Reply #1 on: July 16, 2012, 03:47:59 pm »

The short answer: absolutely!

It really depends on what it is you're trying to animate, and whether or not it needs "organic-type" motion.  For instance, I've created multiple rotary and linear mechanism animations with absolutely NO bones!  There's no hard-and-fast rule that says you need bones.
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Blick Fang

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Re: Sequence with no bones? Telescopic
« Reply #2 on: July 16, 2012, 03:56:05 pm »

Hi Rudy


Do you have an example I can see?  I am trying to make a sequence of a tube with a shorter tube extending out and then yet another smaller tube extending from the previous like a telescope.
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cooldude234

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Re: Sequence with no bones? Telescopic
« Reply #3 on: July 16, 2012, 07:58:30 pm »

There's multiple thing you can do to achieve this, one is to have the telescope in separate pieces and animate them in the scene mode. Another is to make a morph of the telescope closed and of it open and use those in the scene
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ENSONIQ5

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Re: Sequence with no bones? Telescopic
« Reply #4 on: July 16, 2012, 11:16:58 pm »

I would definitely use the morph option, simplest method by far.  Morphs can't be keyframed in Sequence mode (as I recall this is only for Figures, though it's been a while since I've done this in Anim8or and could be wrong) but morph targets are keyframeable in Scene mode.  Applying a different material to the actuator rod parts of the object (eg. chrome) than to the cylinder (eg. painted finish) in Vertex mode helps the illusion greatly and as a single object it is easily manipulated in Scene mode.
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RudySchneider

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Re: Sequence with no bones? Telescopic
« Reply #5 on: July 17, 2012, 01:22:28 pm »

Do you have an example I can see?...

I attached a very simple telescoping example that I threw together in 5 minutes...

The only trick is to parent the middle tube to the outer tube, and the smallest tube to the middle tube...
« Last Edit: July 17, 2012, 01:27:11 pm by RudySchneider »
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Blick Fang

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Re: Sequence with no bones? Telescopic
« Reply #6 on: July 17, 2012, 04:03:51 pm »

Heres a pic of what I am trying to do.  I went ahead and made them static.  But I see Rudy sent me an example
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Blick Fang

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Re: Sequence with no bones? Telescopic
« Reply #7 on: July 17, 2012, 04:25:56 pm »

Thanks Rudy!!

Thats exactly what I was looking for.  Thanks for putting that together.   8)  ;D
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Blick Fang

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Re: Sequence with no bones? Telescopic
« Reply #8 on: July 19, 2012, 02:32:29 pm »

Well I have been trying to dissect Rudy's telescopic morph.  I want to see how it works.   And I am baffled.   I guess my brain can't grasp the motion with out key frames!  I am trying to find the setting that extend each tube and I am lost.   Any insight would be appreciated, as always :-)
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RudySchneider

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Re: Sequence with no bones? Telescopic
« Reply #9 on: July 19, 2012, 04:52:21 pm »

Blick Fang ---
It's not magic.  Just some key frames with translation along the X-axis, and now, I added some translation along the Y-axis and orientation along the pitch axis.


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Blick Fang

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Re: Sequence with no bones? Telescopic
« Reply #10 on: July 20, 2012, 11:22:58 am »

Hi Rudy

How did I miss this?? LOL!   

Vielen Dank!!!!!
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