Hey, all. I've been trying to put a texture on a (somewhat deformed) sphere and as it always does, it has a line running through the middle of the texture. So when I select the object, say Settings > Component > Texture UV and select Spherical Projection, it looks just like I want it to! Even if I properly make a spherical map, there are still some noticeable flaws that the Spherical Projection option in Anim8or fixes.
Now, I want to know if there is a way to produce the same effect using some other program? Say, Unity 3D for example. Or Blender, or LithUnwrap, UVMapper Classic, anything…?
I've never seen a way to make a texture work like Anim8or's Texture UV setting does. It does something to the model/texture, and I don't know what.
Can anyone shed a little light on this?
Basically, I just want to know if there's a way to duplicate whatever it is the Spherical Projection option in Anim8or does, in some other program, using some other method, so it will work universally in all programs, and not just in Anim8or.