Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Author Topic: ART syntax please?  (Read 11867 times)

ENSONIQ5

  • Hero Member
  • *****
  • Posts: 1012
    • View Profile
    • Mission Backup Earth
ART syntax please?
« on: March 20, 2008, 05:02:13 am »

I have had a bit of a fiddle with ART, and I am afraid I do not understand the interface at all.  Could someone provide a more detailed "how to" for this old dog?
Logged

headwax

  • Sr. Member
  • ****
  • Posts: 600
    • View Profile
    • Headwax's Website
Re: ART syntax please?
« Reply #1 on: March 20, 2008, 05:23:26 am »

Heh

I've been waiting for someone to ask the same question :)

I think you download the examples and peruse them.
Logged

Kubajzz

  • Flying Platypus
  • Global Moderator
  • Sr. Member
  • *****
  • Posts: 548
  • Little doggie ate my avatar...
    • View Profile
Re: ART syntax please?
« Reply #2 on: March 20, 2008, 05:30:59 am »

I either don't entirely understand the interface, but the examples helped me to find out how to use it. Here is a short guide:

Transparent lens:


  • Make a new material in Object mode, open the Material dialog box and click "Attributes" next to the "Textures" button
  • now you can add attributes as described here. Click "New" and type "class" (!! case sensitive !!); click OK and select "string" option in the window
  • Now set "transparent" as value of the "class" atribute (type "transparent" in the field below...)
  • Now we have created material that will behave like lens; one more thing you have to do is to set the the index of refraction (how much will the lens distort the image). Click "New" again and type "IOR" (for Infex Of Refraction); click Ok, and set the number you want (probably something between 1.0 and 2.0)
  • And it's done! Now we have two attributes - "class" (determines what kind of material it will be) and "IOR" (specific for the "transparent" class)
  • Now don't forget to make the material transparent in the main material window and apply it...


It works the same way for all the material effects... The only difference is when you want to make reflection (using 'Anim8or' class) - you don't have to create the 'class' attribute because it is 'animn8or' by default...
Logged

ENSONIQ5

  • Hero Member
  • *****
  • Posts: 1012
    • View Profile
    • Mission Backup Earth
Re: ART syntax please?
« Reply #3 on: March 20, 2008, 05:35:29 am »

Aha!  Thanks guys, this and a bit of experimentation has gleaned considerable results.  I shall be like a pig in mud over Easter fiddling with this!  Ray traced reflections!  How seriously cool is this!

One thing I have noticed, the renderer does not seem able to render environment panoramas any more, nor do reflective objects pick them up.  I shall fiddle further in this area, methinks, and post the results.
« Last Edit: March 20, 2008, 06:30:27 am by ENSONIQ5 »
Logged

ENSONIQ5

  • Hero Member
  • *****
  • Posts: 1012
    • View Profile
    • Mission Backup Earth
Re: ART syntax please?
« Reply #4 on: March 20, 2008, 06:29:26 am »

This is just excellent.  Here's a quick test render.

http://i132.photobucket.com/albums/q11/Boney_Moroney/Anim8or097test.jpg

Love ART, Steve.  Seriously cool.
Logged