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Author Topic: Limitations and getting around them  (Read 6843 times)

T.Neo

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Limitations and getting around them
« on: March 20, 2009, 12:46:05 pm »

Hello everyone.

I use anim8or primarily to make addons for a freeware space flight simulator called Orbiter.

I must say I'm very impressed with what I've been able to do with it, and I have found that it is a very capable tool.

However, I have come across a rather problematic limitation.
The number of divisions in a lathe.

It seems I can only have 32 divisions. This is a serious problem as I am modifying an original model which has 64 divisions- the two not matching would not look good.

Is there any way to get around this?

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$imon

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Re: Limitations and getting around them
« Reply #1 on: March 20, 2009, 01:39:40 pm »

Hey T.Neo, Good to see youre putting anim8or to good use!

About the divisions question; If you lathe something on 32 divisions, you can select all the seperate divisions and bevel them once to get 64 ones. Selecting them can be some work, but shouldnt take too long.

Good luck with your flight simulator!
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T.Neo

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Re: Limitations and getting around them
« Reply #2 on: March 20, 2009, 02:41:41 pm »

Thanks for the quick reply.

Do you mean I bevel each face individually?

I don't think this would be a good idea since each face will end up unique/uneven.
Unless there is some other method for bevelling that I don't know about?
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$imon

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Re: Limitations and getting around them
« Reply #3 on: March 20, 2009, 03:00:33 pm »

Hey, I meant selecting every division of the lathe, so every instance of the spline that was lathed in the circle.

Look at the next image, the first one is a top view of a spline lathed with 6 divisions, and the divisons selected,
on those selected edges i did a bevel and you get the second image with the double amount (12) of divisions (if everything goes well)

Hope it helps!
« Last Edit: March 20, 2009, 03:02:13 pm by $imon »
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T.Neo

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Re: Limitations and getting around them
« Reply #4 on: March 20, 2009, 03:44:35 pm »

My apologies.

This is a very helpful technique. I will definately use it.

Thanks.  :)
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