Im still in the early stages building my models and decided to experiment with the renderer.
Tried scanline at first and that didnt look to good. All of the depth was lost in terms of richness of the colors/materials. Tried openGL and that worked great. Looked exactly like it did in (pick your mode here)
I did that last night, and then for some reason today it isnt working the same and I cant figure out what I did, or didnt do. It was late.
Ran thru the search already and tried some suggestions and here is what I've figured out so far. Under View>Preferences if you check "Use Shaders" under Open GL Workspace then you get the same look as what I'm rendering now. It seems to bleach the hell out of the image for lack of a better word. However there is no Use Shaders box for me to uncheck under final output so.... cant figure out where im going wrong here. Here are the 2 images, im sure you can tell which is which.