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Author Topic: Android walking test  (Read 10977 times)

bayinghound

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Android walking test
« on: April 03, 2021, 04:19:18 pm »

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Steve

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Re: Android walking test
« Reply #1 on: April 03, 2021, 07:33:21 pm »

Nice movement but the feet slip on the ground. Have you tried using the IK tool? Build an IK chain for each leg and then you can lock one foot to the floor,move the other foot ahead, lock the second foot and unlock the first for the next step, etc.
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bayinghound

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Re: Android walking test
« Reply #2 on: April 03, 2021, 09:20:23 pm »

I did use the IK tool. I think I screwed up the chain though. 

I think I have to rework some of those bones.
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bayinghound

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Re: Android walking test
« Reply #3 on: April 03, 2021, 09:21:17 pm »

Another walk cycle and laser guns
[/youtube]
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bayinghound

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Re: Android walking test
« Reply #4 on: April 04, 2021, 10:32:24 am »

All the test scenes. I'm in the process of reworking the figure. I put one too many joints in and used that in the chain. Usually I use the heals to control the leg movements, this time I added a knee bone and I think that's why the walk cycle is a little wonky.
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johnar

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Re: Android walking test
« Reply #5 on: April 05, 2021, 05:36:58 am »

Quote
Build an IK chain for each leg and then you can lock one foot to the floor,move the other foot ahead, lock the second foot and unlock the first for the next step, etc.

 I've been having real trouble with this. Some of the strange things are:
-after unlocking a locked foot it can jump positions
- a locked foot can be stuck at floor level, but sometimes still slides along on playback.
 I initially thought that there must be some sort've conflict when using pre-made walk sequences, but there's trouble when animating a walk in scene mode as well.
 You should see what i'm talking about within just a few paces.....
 or is it me.....?
« Last Edit: April 05, 2021, 05:38:10 am by johnar »
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bayinghound

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Re: Android walking test
« Reply #6 on: April 05, 2021, 01:06:30 pm »

It might be because I add two bones for upwards and downwards motion during the walk cycle. That might be part of it, but it's probably just me being sloppy. :)
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Steve

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Re: Android walking test
« Reply #7 on: April 05, 2021, 06:08:52 pm »

The jumping is probably cause by my rather shaky IK code :(
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bayinghound

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Re: Android walking test
« Reply #8 on: May 02, 2021, 06:56:24 am »

I think it was partially the way I rigged the robot, so I redesigned it. I changed the walk too going from a six steps to four. The walk is a little smoother.

[/youtube]

Thanks Johnar, your constructive criticism was super helpful.
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bayinghound

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Re: Android walking test
« Reply #9 on: May 09, 2021, 07:54:47 pm »

A work in progress

[/youtube]
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bayinghound

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Re: Android walking test
« Reply #10 on: May 09, 2021, 07:59:01 pm »

That was the wrong version

[/youtube]
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bayinghound

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Re: Android walking test
« Reply #11 on: May 12, 2021, 03:04:35 pm »

I was playing around with effects to make it a little more cartoony. Another draft.

Another draft
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Steve

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Re: Android walking test
« Reply #12 on: May 12, 2021, 05:16:04 pm »

I like to hair (???) on the white one! :)
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bayinghound

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Re: Android walking test
« Reply #13 on: May 13, 2021, 11:04:10 am »

It's a robot with a retractable Mohawk. :)
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