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Author Topic: how to make my 3ds obgects less heavier?  (Read 8231 times)

giancarlo

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how to make my 3ds obgects less heavier?
« on: March 27, 2009, 01:13:46 pm »

scuse but i am new to animator, i have a problem ! i am creating my own 3ds models and then transfering them in another program the thing is that the files are very heavy !is there a way to make all that less heavy, someone told me "polygone crusher" does animator have something like that inside?
excuse my question if it seems stupid but i am really new to this thing .thnx to everybody!
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rctmonger1108

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Re: how to make my 3ds obgects less heavier?
« Reply #1 on: March 27, 2009, 01:21:39 pm »

by "heavy" do u mean that they have a large file size?
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Trying to do too many things at once: game design, programming, 3D modelling & animation, and graphic design.

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odp04y

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Re: how to make my 3ds obgects less heavier?
« Reply #2 on: March 27, 2009, 01:37:43 pm »

If you file is too big, I think Kubjazz created a poly-reducing script sometime.

However it may not work how you want it to, in that case you'll have to reduce polys manualy.    :(
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giancarlo

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Re: how to make my 3ds obgects less heavier?
« Reply #3 on: March 27, 2009, 03:45:03 pm »

exactly that thing to many polygons! so when i import my obgect it slows down all the real time rendering.
cause i use a proram for lighting designers, with moving lights ,and  trussing ,layhers stages,ecc.....
its for live entetainment events.
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Kubajzz

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Re: how to make my 3ds obgects less heavier?
« Reply #4 on: March 27, 2009, 04:26:04 pm »

odp04y is right, there's a poly reducer plugin: http://www.anim8or.com/smf/index.php?topic=1705.msg12724#msg12724

It should do what you need to do, but it has certain limitations... First, the topology of the reduced mesh will be really, really messy... And the script is very slow so if you need to reduce a 2000 poly mesh, don't even try this one. You can also try out Terranim8or, I believe it has a poly reducer...
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jdonzae

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Re: how to make my 3ds obgects less heavier?
« Reply #5 on: March 28, 2009, 12:48:21 pm »

And something else might help too. It might make the model look a bit goofy. Drag and select all of the points in your model and use the merge points function. Repeat if necessary, and then double click on your model and increase the smoothing angle to 90 or even 180 if you need more "smoothness"
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