Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Author Topic: my new head  (Read 7857 times)

rellik420

  • Sr. Member
  • ****
  • Posts: 652
    • View Profile
    • youtube channel
my new head
« on: January 22, 2009, 11:13:39 pm »

just started it. i havent even gotten the basic shape of him yet. i just wanted to c what a render would look like so far. and here it is.
Logged
h

rellik420

  • Sr. Member
  • ****
  • Posts: 652
    • View Profile
    • youtube channel
Re: my new head
« Reply #1 on: January 22, 2009, 11:51:20 pm »

just messin around with textures.


heres a quick update.

messin with textures again
« Last Edit: January 24, 2009, 10:52:00 pm by rellik420 »
Logged
h

lizeal93

  • Full Member
  • ***
  • Posts: 177
  • Coool!
    • View Profile
Re: my new head
« Reply #2 on: January 25, 2009, 04:18:08 pm »

very good attention to detail. nice curves. good edgelooping

could you post  a wireframe perhaps

cool model
Logged
there are two things that are contstant. human stupitity and matter.
and i'm not to sure about the second one.
-Albert Einstien

rellik420

  • Sr. Member
  • ****
  • Posts: 652
    • View Profile
    • youtube channel
Re: my new head
« Reply #3 on: January 27, 2009, 01:16:28 pm »

sure heres wireframes.
Logged
h

hihosilver

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1294
    • View Profile
Re: my new head
« Reply #4 on: January 27, 2009, 02:24:43 pm »

Here's my input on the wireframe:  Currently you're using too many faces.  I would recommend using less poly's, at least to begin with, to get the basis for your face.  Here is a great example image of what I mean.  Start with something lower poly then build your details off of that.  The main thing I currently notice about your model is that it's riddled with lots of imperfections.  This comes from having too dense of a mesh, leaving you with much less control. 
As for edge looping, you should try to get the loops coming from the chin to go either over the bridge of the nose or around the face (check out the image again for a color-coded reference on "key loops".)  So I also recommend you get the loops around the eye to actually go fully around the eyes.

Don't take the amounts of criticism I have negatively.  These are meant to help you, and I've done a good deal of studying up on face topology in particular.  Good start, I hope to see improvements!
Logged

rellik420

  • Sr. Member
  • ****
  • Posts: 652
    • View Profile
    • youtube channel
Re: my new head
« Reply #5 on: January 27, 2009, 03:14:56 pm »

i get the loops. and im sure thats the proper way of doing it. i tried 2 make loops kind of a diff way. more going around the nose then through it. i dont think ill change it for this model but ill defenitly try those loops for my next model.

about the faces... can you get the detail with fewer faces? i know you can get the overall shape. there are places where i know for sure like under the nose. i was trying not to have many triangles. but in some places its really hard to avoid them (probably because of my loops). i apreciate the info u provided. and it does help. im trying to make a high poly face. to bad i dont have enough time for it cause i get excited just thinking about it. but heres a new render i did the complete head (wrong) and its not shaped yet.  but i made another render.
« Last Edit: January 30, 2009, 02:22:28 am by rellik420 »
Logged
h