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Author Topic: Textures  (Read 6781 times)

killian

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Textures
« on: October 10, 2008, 01:28:44 pm »

when i put a texture on an onbject like a square one side it is normal and then the other sides are all stretched... how do i make it look normal?
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lizeal93

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Re: Textures
« Reply #1 on: October 10, 2008, 02:20:08 pm »

you have to UV map it side by side. for example if you are using the stable anim8or release its UV mapper button only has planar mapping. which does either both right and left, or top and bottom, or front and back.

so what i recomend is going into face selection mode and sel;ecteing the front and back faces. go to front veiw and UV map it. do the same for the other two positions.

ps. it must be an editable mesh and not a primitive.
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killian

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Re: Textures
« Reply #2 on: October 10, 2008, 03:13:53 pm »

what does uv map it mean?
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hihosilver

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Re: Textures
« Reply #3 on: October 10, 2008, 05:02:17 pm »

http://en.wikipedia.org/wiki/UV_mapping
The best explanation I can give you is this:
Basically it's the method of taking a 3d shape as if it were a paper object, cutting it and flattening it out as in this image.
Uv mapping defines what part of a 2d texture goes where on a 3d object.
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killian

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Re: Textures
« Reply #4 on: October 10, 2008, 06:33:08 pm »

I should ask ' how do you do uv maping'  :-\
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