Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Author Topic: How to render photos  (Read 11594 times)

jk

  • Newbie
  • *
  • Posts: 5
    • View Profile
How to render photos
« on: January 13, 2008, 02:33:18 pm »

Hello 

I'm new on this forum and I'm trying to understand Anim8tor.  Until now I understand how to create an object and how camera mouvements works.  Now I'm trying to render a photo as part of an object. Let me explain.  Suppose that you have a frame with in that frame a photo. how do i have to create it. 
If I do a group with a cube and a ref image than I see the  photo in object mode, but if I try to render it or  if I try to bring that object in a scene then I don't have the image any more.

P.S.  Sorry for mistyped words  English is not my native language
Logged

kreator

  • Hero Member
  • *****
  • Posts: 1146
  • Anim8or, Blender, & Carrara. A Great Combination!
    • View Profile
    • Anim8orWorld
Re: How to render photos
« Reply #1 on: January 13, 2008, 02:52:29 pm »

Do you mean like this... as all the photo is ...is a texture that has been applied to the face of the frame. 8)
Logged
O

jk

  • Newbie
  • *
  • Posts: 5
    • View Profile
Re: How to render photos
« Reply #2 on: January 13, 2008, 03:48:18 pm »

Yes like that !  I've also tried to work with  texture. but it did not work out like your example. 
Can you give me the steps how you did it, Thanks
Logged

kreator

  • Hero Member
  • *****
  • Posts: 1146
  • Anim8or, Blender, & Carrara. A Great Combination!
    • View Profile
    • Anim8orWorld
Re: How to render photos
« Reply #3 on: January 13, 2008, 05:11:32 pm »

It is extremely easy to accomplish this, with point edit mode and just a basic knowledge of
anim8or point work and texturing ...Go to
http://animanon.xtreemhost.info  for tutorials for newbies, register & have a look around

Read the Anim8or manual for point edit mode
Logged
O

thecolclough

  • Sr. Member
  • ****
  • Posts: 890
  • 3D Ignoramus 1988-2002, Anim8or User 2002-present.
    • View Profile
    • www.mattghc.com
Re: How to render photos
« Reply #4 on: January 14, 2008, 10:07:20 am »

just a thought - go to View > Preferences, and make sure the two 'Textures' checkboxes are turned on.  if you find they're turned off, then just turn them on (and then click 'OK', of course) and your problems might all go away.  hopefully.

- colclough
Logged

headwax

  • Sr. Member
  • ****
  • Posts: 600
    • View Profile
    • Headwax's Website
Re: How to render photos
« Reply #5 on: January 14, 2008, 07:56:17 pm »

Hi in the materials window use the picture as an Emissive texture as well as the diffuse texture . Change the emissive texture from zero though.
Logged

jk

  • Newbie
  • *
  • Posts: 5
    • View Profile
Re: How to render photos
« Reply #6 on: January 15, 2008, 01:44:45 pm »

What went wrong?

Before I went to this forum I read my book and yes I experimented with textures, but never had a photo on my cube only lines  I even thought it was not possible with Anim8tor.  With the example of kreator I saw that it should be possible.  Thanks!  Afterwards everything seems to be stupid
In dump 1 and dump 1b you’ll find a result (only an extract of the photo) and the lines.
In dump 2 I was to hard focuses on de line.  I didn’t see that the x-axe was too small defined.   If making the x-surface wider then you get the picture. Than the step  was  little to  understand that working in the Face Editing mode and using the UV texture tool, it possible is to give every side a different picture.
Logged

RudySchneider

  • Sr. Member
  • ****
  • Posts: 450
  • There are no problems, only opportunities
    • View Profile
Re: How to render photos
« Reply #7 on: January 15, 2008, 02:33:36 pm »

If you want an image to appear on each face, you must apply it to each face, one at a time.  The streaking you see on the sides is due to the fact that you've applied a an image to the front face.  The edge of that image "smears" across the sides.

I find that the most straightforward way to apply a texture to an object is to always apply it in the FRONT view.  This means that I must rotate the object so that the face on which I want to apply tyhe texture is facing me.  Then, I select only the one face in which I'm interested, and apply the texture of my choice.  For example:

Logged
G