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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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General Anim8or Forum / Re: IMPORTANT! keying and adding key frames
« on: November 08, 2008, 04:27:21 pm »
Got it, thanks alot guys :)

PS: Please if you can, let the creator know about the key-all-bones function request!

2
General Anim8or Forum / Re: IMPORTANT! keying and adding key frames
« on: November 08, 2008, 09:04:25 am »
How exactly does morphing work? I saw the flag morphing tutorial but I didn't really understand it... any simple way of telling me how to use it?

3
General Anim8or Forum / Re: IMPORTANT! keying and adding key frames
« on: November 05, 2008, 03:03:04 pm »
I will try that, thank you. Didn't know it does that... I was kinda hoping that key-all-bones thing was also just something I couldn't find...

4
General Anim8or Forum / Re: IMPORTANT! keying and adding key frames
« on: November 05, 2008, 02:40:36 pm »
The fact that this option is missing in Scene mode is really making things alot harder and Anim8or seem alot less well planned.

If this is the official website, is there any chance the creator would see this and consider including this in the next version?

AND ALSO, is there any possible way to animate the polygons of an object instead of using bones to move whole objects?

5
General Anim8or Forum / Re: IMPORTANT! keying and adding key frames
« on: November 04, 2008, 05:57:28 pm »
What? This is stupid, why isn't there such an option?

6
General Anim8or Forum / Re: IMPORTANT! keying and adding key frames
« on: November 04, 2008, 04:37:19 pm »
This is valid for Sequence mode.
I'm asking for Scene mode.

7
General Anim8or Forum / IMPORTANT! keying and adding key frames
« on: November 04, 2008, 04:32:34 pm »
Hello. Is there a way to keyframe all the bones of a figure (in a scene) instead of having to move each bone seperately to key them all?

Thanks.

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