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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - Bart

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1
That works great again :D. It's a very clever solution.
Thank you very much.

Bart

2
the area which you can see by default, when you first open anim8or in object mode, is 200 anim8or units across (you can always get back to this setting by using the 'View > Reset' command).  so if you render that at 200 x something, then you'll get an exact 1-pixel:1-unit ratio.  if your object is 32 units wide, then you should, in theory, be able to cut out a 32x32 segment of the render, with your object just fitting comfortably inside it.

hope that helps ;)

- colclough
Ah yes, that works perfectly :D. Thank you.
And is there any way to do this for objects with a length larger than 200?

Quote
you could always just render it large - crop it to shape using an image editor, and then scale it to 32x32
I tried that, but the size doesn't seem to be correct then.


Thanks for the replies.

Bart

3
I am trying to make some nice looking 3D buttons in Anim8or for a 2D graphical user interface. I know what the size of the button in the interface should be: 32x32 pixels. So I'd like to render an image with the button on it so that the button has a size of exactly 32x32 pixels. I have tried View > Frame Selected to make the object fit nicely into the view, but when I render it, it's not exactly 32x32 pixels in size. Is there any way to make sure that it is exactly 32x32 pixels (the size of 32x32 pixels is just an example to explain the global idea)?

Bart

4
Ah, that's interesting to know, too. Thanks :)

5
I did perform a search on this forum but I didn't find many topics on this.
And I did the simple walk tutorial on the website.

But I've figured it out now.
I see where I've gone wrong. I assumed that the controls to rotate bones where the same in both editors (figure and sequence), which clearly isn't the case.

Thanks for the help.

6
Hello,

I have been using Anim8or for quite some time and now I have made a simple figure:



I have built the skeleton and have added joint limits for all bones. I also added joint limits for the arms in the Figure Editor, as shown on the image. Now when I want to rotate the arm bone in the Sequence Editor, the arm should rotate around its Z-axis and X-axis, but it only rotates along its X-axis.

I have added joint limits for all bones and locked the bones that aren't supposed to move. Why doesn't the arm move like it's supposed to?

The file can be found here: http://www.bart-teunis.eu/tmp/char095.an8

How can this be solved?

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