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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - indy1333

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1
General Anim8or Forum / Re: Cool Anim8or Signature
« on: July 25, 2008, 06:17:47 pm »
lightwave would be nice too...

but they look really good

2
Anim8or v0.98 Discussion Forum / Audio in timeline
« on: July 22, 2008, 12:05:42 am »
Would it be possible to add the ability to insert a sound file into the timeline to help with animation? This would be greatly useful for lip-syncing to voice overs or for syncing animations with music.

(if this has already been suggested, i apologize; i didn't find anything in the search.)

3
General Anim8or Forum / Re: riple effects
« on: July 15, 2008, 01:16:00 pm »
http://anim8or.com/tutorials/from_users/morphs/MorphTut.htm

Here's a tutorial on making a waving flag, and I'm sure the technique can be applied to water.

4
General Anim8or Forum / Re: Cant see other buttons
« on: July 15, 2008, 12:15:04 am »
What is your screen resolution? It looks very low; if you can, bump it up.

5
General Anim8or Forum / Re: best widescreen size
« on: July 14, 2008, 02:11:42 pm »
As previously mentioned, 1920 x 1080 , or 1080p, is full HD resolution, and is in the 16:9 aspect ratio. (16:9 is the aspect ratio of most widescreen TV's, 16:10 is the aspect ratio of most widescreen monitors.) But if a frame that large takes too long to render, the other popular widescreen size is 1280 x 720, otherwise known as 720p. This is also in the 16:9 aspect ratio, and will do for pretty much any high definition presentation, unless it is being mixed with video of  higher resolution, in which case it would be good to go for 1080p.

16:9, for HD I'd suggest 1920x1080 (or is that Blu-ray)

Blu-Ray, HD-DVD, and every other medium all use the same resolutions for presenting High Definition video; the differences are the type of disc (blue or red laser) being used and the hardware being used to read and display them.

6
Finished Works and Works in Progress / Skateboard
« on: July 10, 2008, 12:17:15 am »
This is a skateboard I modeled for an art contest a few months ago. It took me about three hours from start to finish. I couldn't get the curve on the ends as smooth as I wanted, but it turned out pretty good for a quick project.

I didn't win.

But let me know what ya'll think, and any tips on modeling objects like this would be awesome.

-JP

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