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General Anim8or Forum / Re: Quaternion->Euler Angle -> Quaternion?
« on: July 06, 2008, 11:37:51 pm »
Thanks, Nikke. I was hoping for the permutation specific to the axes arrangment in Anim8or, but the general form on the Wiki page looks like it'll adapt readily enough. Thanks! (And thanks for the q0-w confirmation. That eliminated another nagging doubt.)
Suppastar - they're both (quaternions and euler angles) used for keeping track of the rotational orientation of an object as it's being moved around. Some things are easier and/or more efficient to calculate with Euler Angles, others with Quaternions, so bouncing from one representation to another is common.
Suppastar - they're both (quaternions and euler angles) used for keeping track of the rotational orientation of an object as it's being moved around. Some things are easier and/or more efficient to calculate with Euler Angles, others with Quaternions, so bouncing from one representation to another is common.