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General Anim8or Forum / Plug-in
« on: June 25, 2008, 11:26:39 pm »
i need help,i don't know how to make a .a8s thingy can you help me? i wanna use this script: /*
Description: Add this to your Anim8or scripts directory and start Anim8or. The script MUST have the ".a8s" extension and be in the Anim8or Scripts folder. Make sure that "Preload Scripts" is set to ON (this is NECCESSARY). This script has been tested for 0.95 and 0.97 preview.
*/
#plugin("object", "export", "Roblox Mesh", ".mesh");
#file($output, "text");
#return($result);
file $output;
int $result;
object $obj;
shape $shape, $shapes[1], $childShapes[1];
tridata $data;
material $mat;
int $numFaces;
point3 $point, $normal, $color;
point2 $uv;
int $i;
int $j;
int $index, $mIndex;
int $count;
float $gCol;
string $nm;
string $newName;
float4x4 $tMatrix;
$nm = $output.GetRoot();
$obj = project.curObject;
$output.print("version 1.00\n");
$obj.GetShapes($childShapes);
$shapes.size = 0;
while($childShapes.size > 0)
{
$shapes.push($childShapes.pop());
}
while($shapes.size > 0)
{
$shape = $shapes.pop();
$shape = $shape.ConvertToMesh();
$data = $shape.GetTriangleData();
$numFaces = $data.GetNumTriangles();
$tMatrix = $shape.GetGlobalTransform();
$output.print("%d\n",$numFaces);
for $i = 0 to $numFaces - 1 do {
for $j = 0 to 2 step 1 do {
$index = $data.GetIndex(($i*3)+$j);
$point = $data.GetPoint($index);
$point = $tMatrix.Project($point);
$normal = $data.GetNormal($index);
$uv = $data.GetTexCoord($index);
$output.print("[%.6g, %.6g, %.6g]", $point.x, $point.y, $point.z);
$output.print("[%.5f, %.5f, %.5f]", $normal.x, $normal.y, $normal.z);
$output.print("[%.5f, %.5f, 0]", $uv.x, $uv.y);
}
}
}
$result = 1;
Description: Add this to your Anim8or scripts directory and start Anim8or. The script MUST have the ".a8s" extension and be in the Anim8or Scripts folder. Make sure that "Preload Scripts" is set to ON (this is NECCESSARY). This script has been tested for 0.95 and 0.97 preview.
*/
#plugin("object", "export", "Roblox Mesh", ".mesh");
#file($output, "text");
#return($result);
file $output;
int $result;
object $obj;
shape $shape, $shapes[1], $childShapes[1];
tridata $data;
material $mat;
int $numFaces;
point3 $point, $normal, $color;
point2 $uv;
int $i;
int $j;
int $index, $mIndex;
int $count;
float $gCol;
string $nm;
string $newName;
float4x4 $tMatrix;
$nm = $output.GetRoot();
$obj = project.curObject;
$output.print("version 1.00\n");
$obj.GetShapes($childShapes);
$shapes.size = 0;
while($childShapes.size > 0)
{
$shapes.push($childShapes.pop());
}
while($shapes.size > 0)
{
$shape = $shapes.pop();
$shape = $shape.ConvertToMesh();
$data = $shape.GetTriangleData();
$numFaces = $data.GetNumTriangles();
$tMatrix = $shape.GetGlobalTransform();
$output.print("%d\n",$numFaces);
for $i = 0 to $numFaces - 1 do {
for $j = 0 to 2 step 1 do {
$index = $data.GetIndex(($i*3)+$j);
$point = $data.GetPoint($index);
$point = $tMatrix.Project($point);
$normal = $data.GetNormal($index);
$uv = $data.GetTexCoord($index);
$output.print("[%.6g, %.6g, %.6g]", $point.x, $point.y, $point.z);
$output.print("[%.5f, %.5f, %.5f]", $normal.x, $normal.y, $normal.z);
$output.print("[%.5f, %.5f, 0]", $uv.x, $uv.y);
}
}
}
$result = 1;