Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Stinky

Pages: [1] 2
1
Anim8or v0.98 Discussion Forum / Re: Metal Materials.
« on: October 13, 2008, 02:57:37 am »
Oh... Thanks. I didn't realize I could do that... whoops

EDIT: Ok, so I've tried rendering the scene (without emissive blocks) and I cant seem to get the environment map to work. I put the images in there respective places, select the resulting cube map and click "ok" and apply the material in object mode. I'm not sure if this makes sense, but I had to scale up the large sphere in scene mode, just enough to get it out of the shot, but when I rendered, I came up with this...
Can someone, please, help me understand what i'm doin wrong.

2
Anim8or v0.98 Discussion Forum / Re: Metal Materials.
« on: October 11, 2008, 02:47:47 pm »
Hey $imon, could you maybe upload a scene view from outside the sphere, so newbies like me can grasp a better concept of your set-up ?

Excellent work by-the-way...

3
Anim8or v0.98 Discussion Forum / Inverse Kinematics ?
« on: October 10, 2008, 05:03:21 am »
Hey Steve,

I was wondering if it would be too much of a problem to impliment inverse kinematics ... As I'm sure you already know, it would speed up/ease the animating process alot...

Let me know what you think, and thanks in advance even if you do just consider taking that step.

4
Finished Works and Works in Progress / Re: Evo X Continued...
« on: June 04, 2008, 01:06:24 pm »
in Anim8or 0.97, i used the "glossyreflector" attribute and set a "Kr" of 1... set a Diffuse value of 0, so that the lights wouldn't put a glare on the surface :) and then rendered using the ray-tracer...

5
Finished Works and Works in Progress / Re: Evo X Continued...
« on: June 04, 2008, 07:23:12 am »
ok... so i havent really made any changes to the car ... just experimenting with reflections here :P

6
Finished Works and Works in Progress / Re: Pretty sure I have A.D.D.
« on: June 03, 2008, 10:54:11 pm »
Thanks Dosser...

222 poly's on the car, and

62 poly's on each wheel.

7
Finished Works and Works in Progress / Re: Space Series Idea
« on: June 03, 2008, 05:46:43 am »
i look forward to seeing the first episode ... good luck guys

and happy belated spicy!

8
Finished Works and Works in Progress / Re: Pretty sure I have A.D.D.
« on: June 03, 2008, 05:28:59 am »
thanks for the compliments on the wheels and tyres :) ...
Just thought ya'll should know, it just a picture of a wheel/tyre UV mapped onto the side of a cylinder :P

9
Thanks alot colclough...
yeh i know the trajectory would be parablolic but i was hoping to give the effect that it was being flicked out very quickly.
  But I think you're right. It might have a bigger impact on the viewers if it followed a smaller parabolic trajectory.

Thanks again
 
(now I have to RE-render...  :(  ...)
so time-consuming....

10
No prob Mactetra...

11
To thecolclough...

The little object moving away from the tyre is a pebble being thrown out from under it in slow-motion... Hence the choice of music, which is also intended to help capture the essence of the video...

did it work ?

12
Finished Works and Works in Progress / Re: My models
« on: May 28, 2008, 11:57:13 am »
I'm no pro... But that's some pretty excellent work if i don't say so myself.
Well done :)

13
Finished Works and Works in Progress / Pretty sure I have A.D.D.
« on: May 28, 2008, 11:47:20 am »
Hi again everyone...
I've once again diverted my attention to a different project.
Just cant seem to stick to one, lol.
But I think for what it is (seriously low poly)...
I have a right to be atleast a little proud :) to introduce to you...

The first movie i've ever made-

<object width="425" height="350"> <param name="movie" value="
"> </param> <embed src="
" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>

Ps.- I've never embedded a link before so i dont know if this will work. I guess i'll find out :P

Oh yeh ... almost forgot ... lots of comments, feedback, critique, suggestions and advice are always more than welcome  ;D

For all who are curious of about how many polys are in the model, i've uploaded a pic of "flat shaded" view...
If anyone knows, how can i find the exact number of poly's in my model ?

14
Finished Works and Works in Progress / Re: Evo X Continued...
« on: May 24, 2008, 08:07:30 am »
nope, no subdivision here...i modelled the entire thing with face extrusion and tweaking points
... But thats for the critisism guys. I'll get to work as soon as i get a chance.

Later..

15
Finished Works and Works in Progress / Evo X Continued...
« on: May 22, 2008, 05:10:47 pm »
Hey guys, The "subject" is self explanatory...keep giving me feedback please.
I really appreciate it.

Pages: [1] 2