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Messages - thehalflifedude

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1
I own the same USB drive and the cap does not 'come off', it merely extends to expose the usb hub.

EDIT: I see the 1 GB model must be different from the 2GB, nevermind.

2
General Anim8or Forum / Re: good bye
« on: April 14, 2011, 02:56:20 am »
Good lord this was such a long time ago, back in the idiotic days of 08' (Around then I was what... 12?), incase anybody's wondering, I've since then matured and moved on from the incompetent attitude of anim8or being a useless piece of garbage and 3DS max being a godly tool that will make you super tastically awesome.

Needless to say, I would like to believe I've actually gotton somewhere in the 3D world, but haven't touched anim8or since my 'move on'.
I might make some form of a attempt to relearn the somewhat clunky UI and make some half decent models [Instead of abusing the bloody subdivide tool and pretending what came out was actually good], but otherwise I'd like to apologize for this idiotic behavior and would like to reassure your faith in me as a human being.

3
General Anim8or Forum / Re: the free textures thread!
« on: January 20, 2009, 11:58:18 pm »
Sorry for year late bump >_>

But removed illegal images of half-life 2, you'd have to understand that i was quite young and really didn't understand the whole "not posing copyrighted materials" thing...

Sorry if i ever got anyone into trouble doing that.

4
Finished Works and Works in Progress / Re: 3ds max computer wip
« on: June 14, 2008, 05:12:34 pm »
Quote
Um, guys, lets just leave it at this:
The thehalflifedude stops dissing Anim8or, and everyone else stops arguing with him.
After that everyone goes back to living there lives like they did before.
aggreed, as long as they stop arguing about anim8or being a better choice.

5
Finished Works and Works in Progress / Re: metrocop skinned model
« on: June 14, 2008, 05:08:36 pm »
Quote
thehalflifedude: sorry, my bad
no problem, and lol at dosser...

6
Finished Works and Works in Progress / Re: metrocop skinned model
« on: June 13, 2008, 02:44:07 pm »
tanzim, i forgot to mention that i got a new geforce 4, so that's the reason i can skin in other views now, in the other card i could only skin in side view, now i can skin in all views, spicy, i did not model it, i skinned the model, i'm guessing i either did not type it, or you did not read it, but i converted the model strait from half life 2, i did not model it. tanzim, i did not only skin his arms, in one of the poses i arched his back, and in the "hands up!" jpeg, i rotated his head to look at the camera, finally, the legs were not part of any of the poses, i have to reskin the legs as the bones for the left leg are actually grabbing vertices from the right leg too...

7
Finished Works and Works in Progress / metrocop skinned model
« on: June 13, 2008, 12:56:26 am »
okay, i decided to try and skin the metrocop model, but i realised the problem was with my old geforce 2 was i could only skin from side view, not left right front or even 3d, but i forgot about this and attempted to skin it anyways, and it works! so i had some fun posing the metrocop, and thought i could post them here. please forgive his manners in the last picture, he is scratching his @$$....


8
General Anim8or Forum / Re: Games
« on: June 12, 2008, 07:54:04 pm »
i didn't make the gun, what are you, nuts!? it's impossible to make a gun of that quality in anim8or, i converted the gun from portal!

9
General Anim8or Forum / Re: Transparent Objects
« on: June 12, 2008, 07:52:16 pm »
there is a option to change the color of the the shadow, if that's what you want, you must go into materail editor, and i think it was ambient, you have to change the color for that to the color you want the shadow to be, then just change anything else to whatever, then apply the material to your model.

10
hihosilver, the problem is that it won't load the TEXTURES, not the UV COURDS...

11
Finished Works and Works in Progress / Re: 3ds max computer wip
« on: June 12, 2008, 07:46:42 pm »
Quote
Are those images stuff you made? Or just stuff made form 3DS
no, those are jsut random images of portal to remove the huge gaps between the paragraphs...

12
one more thing i must warn you about, if you have 2 things in the same object, like a sphere and a box, it will merge the 2 models into one, it won't move them, it will just merge them, so if you select the sphere, it will select both the sphere and box, if you select the box, it will select the box and the sphere too Ect.

EDIT: woopsie daisie, should've just edited my other post, hehe ;D

13
i have no idea why anim8or doesn't load the texture for the obj files, but you can fix this by using 3ds instead of obj, but you'll have to put the texture in the same folder as the 3ds model, or you can just reload the textures in the material editor.

14
Finished Works and Works in Progress / Re: Towercrane WIP
« on: June 12, 2008, 12:19:01 am »
direct images:

textured:
wireframe:

15
Finished Works and Works in Progress / Re: 3ds max computer wip
« on: June 12, 2008, 12:10:56 am »
i use 3ds max because it has much more tools and it's more usefull, anim8or is more limited and simpler, i attempted to use anim8or to make this machine and i spent a hour on it, and i didn't even have a floppy drive, cd drive, not even a power button!
anim8or is too limited to make a good model, if you do make a good model, it will take you weeks, months, mabye even years.



3ds max has a hell lot more tools and is mabye even simpler to use because the added tools, and it definatley isn't as limited as anim8or.
example: the model isn't made up of "just boxes", i used the great "connect" function when i select 2 lines, creating a divider, which makes creating faces way way faster and easier then with anim8or, this is a feature i would love to see in anim8or.



you also can apply several materials to different faces in 3ds max, you might be able to do this in anim8or, but i get the chills at even thinkin about starting simple limited anim8or to see for myself...

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