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Messages - funkdude

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Anim8or v0.98 Discussion Forum / Animated textures
« on: June 22, 2008, 01:28:09 pm »
It would be very neat to have a script for animated textures, like from a folder where you only specify the name (like frame) and the files (frame1, frame2 etc) would be loaded automatically loaded, with the option to loop or not (explosions, non looping, animated normalmap for water, looping)

or a packed square texture with all the frames in it should also be a possibility, that way animated materials with a animation tab in the material property window would be possible (the animation tab should have, framerate slider, and perhaps the ability to assign animated textures to effect slots like animated bump/transparancy/self illumination etc

would be neat :D

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Anim8or v0.98 Discussion Forum / Re: Height based textures
« on: April 20, 2008, 05:31:40 am »
Thanks for the tips, but yeah, its a gentle terrain with some rocky hills, (can i import the textured besh from terranim8or if i used heightbased texturing in that? ) what would work best for me is being able to use the heightmap used to make the terrain as a base for the location of the textures, and then finetune it by tweaking the contrast in the image, i use genetica 2.5 pro for my textures and heightmaps, so the quality is quite high (both heightmap and textures) but it will get way better when the same heightmap can be used for placing textures

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Anim8or v0.98 Discussion Forum / Height based textures
« on: April 18, 2008, 02:56:02 pm »
Is it possible to use height based texturing in anim8or? if yes, how?

it would be really neat for terrains, the fading between textures can be done with a heightmap (used to make the terrain or other one) or a editable curve so you can make lets say, grassy hills, with some sandy places (where water can be) and some rock mountains with snowy tops :)

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