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Messages - boron

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1
Finished Works and Works in Progress / Re: Giant Bird WIP: how to do wings
« on: November 21, 2008, 10:13:42 pm »
Dosser, get a picture of a bird wing and turn it into a transmap.

http://images.google.com/images?hl=en&q=bird+wing&gbv=2

Par Exampla; in this image make the surrounds black. Us it as bump map and texture map too.


2
Finished Works and Works in Progress / Re: NCC-1701 Enterprise (WIP)
« on: April 23, 2008, 07:33:35 am »
Olias you have done an amazing job. Keep posting.

3
Finished Works and Works in Progress / Re: Anim8or Christmas Card
« on: April 23, 2008, 07:32:01 am »
Spicy

Thanks for bringing this to attention. Those shadows really make the scene, as does the glow in the fireplace.
But remember well, don't post in old topics because.... err ... umm .... because they are old.

Umm, why don't we post in old topics and instead leave them to rot? Even when they are little gems like this one?

4
General Anim8or Forum / Re: Object Duplication method in Scene Mode?
« on: April 21, 2008, 09:35:30 pm »
Okay-dokay.

A picture makes a thousand words :)

Thanks for pointing that out!

Better go and buy that ensonique programe :)

Boron the "M"

5
General Anim8or Forum / Re: Object Duplication method in Scene Mode?
« on: April 21, 2008, 07:53:20 am »
Yes it is a big file usually, you are very right.
The fade requires planning to manipulate it in scene mode ;)

Not sure what you mean about the "chances are that you'd end up seeing some usually-hidden internal faces during the fade-out, and chances are, you probably don't want that."

Possibly a two sided material could have 100 percent transparency on the inside face plus zero specular value?

6
General Anim8or Forum / Re: Object Duplication method in Scene Mode?
« on: April 21, 2008, 05:59:15 am »
Or you could try terranim8or. It has animated materials.  Via replacing objects.

from Lleslie 08 2003
Quote
Everything is animatable: colors, weight factors, percents, textures, front & backside.
snip possible combinations of the animated parameters are practically unlimited. From left to right and from top to bottom:
1. animated diffuse texture (fire)
2. animated bump map percent
3. emissive color
4. animated transparency & ambient, diffuse, specular weights
5. animated bump map (image sequence)
6. diffuse texture (decal) animated percentage
7. animated specular factor
8. animated front side transparency (releasing the backside)
9. blue shift (animated diffuse color)
10. The moving ball has a decreasing transparency map percent, hiding the backside

Boron's bold.

from 2007

It is only in the old Terranim8or (v6.6.1).
It's almost self explaining, so there is no need for detailed explanations. Anyway, here it is a hint from one of my old posts (that I found using the Forum Search):
1. Put the object you want to have animated materials (animated color, transparency, or texture) in a separate .an8 file (in order to be imported by Terranim8or)
2. Use Teranim8or v.6 (not the latest v7!) to import the object (Object > Import...)
3. Click Object > Apply Animated Material...
4. In the material editor set the first and last frames for the material transition and the color and/or transparency values for the first and last frame. Close the editor with OK. Terranim8or interpolates smoothly between the material settings.
5. Click Object > Export, choosing a name for the file where you will have the object sequence. It can be a new file, or an existing one.
6. Open the file mentioned in step 5 with Anim8or. There you will find a series of identical objects in the object editor with slightly different materials. Change to Scene mode. There you will find a target named TAN8sequencetarget. This target is the parent of the objects sequence. You have to animate the target and the objects will follow their parent! Each object is visible for a single different frame, so the impression is that there is a single object moving smoothly with smooth material transition.


Terranim8or is a great tool. Sad that people keep forgetting.


7
Anim8or v0.98 Discussion Forum / Re: Are my suggestions possible?
« on: April 21, 2008, 05:38:50 am »
Try also Paintnet

8
General Anim8or Forum / Re: Stretching the duration of an animation
« on: April 20, 2008, 02:41:57 am »
Runs in a dos window.
Try and locate the window and type 'exit'.

9
General Anim8or Forum / Re: Runaway mine cart
« on: April 19, 2008, 04:55:39 am »
What ensonique said.

Or (this is rpobably a rehash of that link I posted)

Make your cart.

G0 to scene mode and make a target 1, move the target around as if it is outlining the track. Turn on spline path so you can see the spline that represents the movement of the cart.
Use shift printscrene to take a pic of your spline.
Go to object mode. Import that pic as a reference pic.
Use the spline tool to make your tracks in the same shape as the reference pic.
Extrude them.
Import the new tracks into scene mode.
Import cart.
Place the tracks  so they are sumperimposed on your spline path.

Make the target 1 the parent of the cart and the camera.
Make another target 2. Make target 1 the parent of this also.

Set both the camera and the cart to face other. Make this other target 2.
The camera and cart will both follow the tracks exactly.

You use the position of target 2 to determine where they point.

please find rough an8 example attached.

move target 2 (called 2 in scene mode) with the green key pressefd on and you will see the orientation of the cart change.

Boron the moron :)


10
General Anim8or Forum / Re: Runaway mine cart
« on: April 18, 2008, 05:13:53 am »
http://www.anim8or.com/ubb/Forum1/HTML/000484.html    search button is your  friend

11
General Anim8or Forum / Re: Cloth folds
« on: April 17, 2008, 04:01:07 am »
Bump maps should do it easily RG. :)

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