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Messages - new3Der

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General Anim8or Forum / Re: How to get the Point Parameters dialog?
« on: July 28, 2010, 11:34:54 am »
Yes, I realized lines do not a mesh make. But also primative shapes are not meshes. Build/Convert to mesh does what is necessary.

So, I started with a cube, converted it to a mesh then activated point mode. I used the add a point function to add a line of points. Those I could double-click and edit their location - relative to the cube center. If I had thought to click the "global" coordinate frame button, they would hopefully center on the display center. There is hope! Now that you all helped me figure it out, I can write some xslt to turn my xml data into a script that will set the points for me ;-).

Thanks for getting me started.

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General Anim8or Forum / Re: How to get the Point Parameters dialog?
« on: July 27, 2010, 02:30:06 pm »
Line != mesh.
Only mesh points can be edited.
Wish the manual said that.
Thanks, I will try again.

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General Anim8or Forum / How to get the Point Parameters dialog?
« on: July 26, 2010, 06:34:12 pm »
Hi, great program - I need some help getting started from point data.

I have some 3-D curves that are edges (ridges) of an object.
If I draw a segmented line, shouldn't I be able to go into "Point Edit" mode, double-click a point and then type in the coordinates I want it to have?
I can draw the line, and activate point edit mode, but double-clicking a point does nothing.
I even selected the point before double-clicking :-)

Is there a better way to construct an object from its "ridge lines"?

Think of a boat (or something similar) with prominant lines runing its length - edges of cabin and deck, water line and keel line. These edges are a series of 3-D points (x y z). I figured I could turn them into segmented curves that I could then join with cross-lines to build a mesh. Not so sure how to do that with anim8or. The tutorials seem to like free handing stuff. I want specific point locations.

Any ideas how I should procede?

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