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General Anim8or Forum / How do I make things stay straight when I create them?
« on: May 31, 2010, 11:36:00 pm »
I'm very new to Anim8or and it's kind of driving me nuts with the things I can not figure out.
1) When making something like a cylinder there appears to be no way to keep it perfectly parallel to an axis short of a very, very fine mouse movement. So when I make a cylinder I *try* to make it parallel to the x axis but it's always slightly rotated, meaning 1 end is higher than the other. Then I have to figure out how many degrees to rotate it by trial and error. How can I make it straight to begin with?
2) Similar to the first question.. Using a tool like "Cut Faces" there's no apparent way to keep it straight. I don't see a way to make a straight line and then use it as the cut face line either.. so I don't know what to do.
In many other 2d type apps the way to keep a straight line is to hold shift. Shift doesn't work here, so what to do?
Thanks for your help.
1) When making something like a cylinder there appears to be no way to keep it perfectly parallel to an axis short of a very, very fine mouse movement. So when I make a cylinder I *try* to make it parallel to the x axis but it's always slightly rotated, meaning 1 end is higher than the other. Then I have to figure out how many degrees to rotate it by trial and error. How can I make it straight to begin with?
2) Similar to the first question.. Using a tool like "Cut Faces" there's no apparent way to keep it straight. I don't see a way to make a straight line and then use it as the cut face line either.. so I don't know what to do.
In many other 2d type apps the way to keep a straight line is to hold shift. Shift doesn't work here, so what to do?
Thanks for your help.