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Messages - neodelito

Pages: [1] 2 3 ... 17
1
Made in CopperCube.
Using Shaders.
Call of Culthul.
https://jaime.zegpi.cl/lab/coppercube/culthul/


2
Anim8or v0.98 Discussion Forum / Biiig problem png textures
« on: December 07, 2014, 09:01:03 pm »
Hi i make many models using this method in anim8or.
1.- i make a base model in ami8or, and texture them using a jpg image
2.- export to obj an apply a png image
3.- Works god....
but now i have this problem, model is not export the same form or structure... all faces are inversed..
look..
any idea???


thanks for your time

3
Coppercube 3D..
you can download my sourcecode from here..
http://www.ambiera.com/forum.php?t=3477

4
Hi i make this basic multiplayer using only anim8or models.


Link to test.:
http://www.brainxcode.cl/portal/e107_develop/cometX/index.php

i h. you like.

5
Finished Works and Works in Progress / Re: works for WebGl 3D
« on: March 31, 2014, 08:03:18 am »
hi  thanks for your coments,
ronaldefarmer, is easy put models in web, you have many many tools to do that. The trick is interact widt them.
like this example
In Last Day:
http://brainxcode.cl/portal/e107_develop/3dWorld/?intervalo=day

I recomend tree.js (best) or  Coppercube tool you can export to IOS, Android APK, WEB, MAC, .EXE for window.
The best is you can see models and interack widt them in your phone (make games, app, etc..).

6
Finished Works and Works in Progress / works for WebGl 3D
« on: March 27, 2014, 03:45:19 pm »
Hi in last time i make some works for Clients in 3d Web GL, in all models i use Anim8or.
 ;D

1.- Building view External and internal
http://brainxcode.cl/portal/e107_develop/architec/

2.- 3D Clock
http://brainxcode.cl/portal/e107_develop/3dReloj/

3.- Tarot reader
http://brainxcode.cl/portal/e107_develop/tarot/

4.- EarthQuake in real time.
In Last Hour:
http://brainxcode.cl/portal/e107_develop/3dWorld/
In Last Day:
http://brainxcode.cl/portal/e107_develop/3dWorld/?intervalo=day

5.- 3DModel viewer
http://brainxcode.cl/portal/e107_develop/modelView/

6.- 3dBox image Browser
http://brainxcode.cl/portal/e107_develop/3dImageBrowser/

7.- Random Level Generator
http://brainxcode.cl/portal/e107_develop/randomlevel/

Models for download




http://brainxcode.cl/portal/download.php?list.3

i hope you like

7
Finished Works and Works in Progress / Re: Mission: Backup Earth!
« on: April 13, 2013, 05:00:12 pm »
wow! NICE!!! excelent work...

8
ASL Scripts / Re: BVH File Import into Anim8or
« on: June 07, 2011, 01:50:33 am »
UPDATED!!! i target your error...
all export using ",".... 
ex. 0,2323 <--- this is the error cause..
Correct 0.2323 <--- ok.

1.- Open an8 file in notepad
2.- search and replace all "," for "." in anim8or file exported and...
3.- works fine.. ;)



WOW! nickE you are..

Edited...

Extreme useful tool..

but i have error..
1. Bvh file to convert: C:\Documents and Settings\admin\Mis documentos\chinesemartialart.bvh
2. an8 file output:C:\Documents and Settings\admin\Mis documentos\test.an8
3. click in convert..
4. open in anim8or and....
Error :P
title. "just so you'd know" : "Error readyng file"

where i can get "vb runtime libraries"



9
Finished Works and Works in Progress / Captain - for a movie reel
« on: June 05, 2011, 04:51:58 pm »
i try to finish my movie reel, and i try to finish a ithle short,.. here is one model i use.
but make a god rig in anim8or is very hard

10
Finished Works and Works in Progress / Re: Aracnoid Tank
« on: May 27, 2011, 12:07:57 pm »
thanks Janro,..
and Gyperboloid, i try to stay in  low poly mode, this is for a multi player game.

11
Finished Works and Works in Progress / Aracnoid Tank
« on: May 26, 2011, 12:59:21 am »
made in anim8or and render in darkbasic.
this cannon still need paint..

12
Finished Works and Works in Progress / Re: testing sculptris
« on: February 02, 2011, 08:25:32 am »
this can help..?
Hi i make this 20 min fast model, this is a basic model.
Tools
Sculptris
Milkshape



Modeled, textured, bumpmaped, and rigged in milkshape

here is the video
youtube.com/watch?v=-wLHQlY_x3o[/youtube]]http://www.



<iframe title="YouTube video player" class="youtube-player" type="text/html" width="480" height="390" src="
" frameborder="0" allowFullScreen></iframe>

13
Finished Works and Works in Progress / Re: testing sculptris
« on: January 26, 2011, 02:14:53 pm »
model viking finish.. render in anim8or, sculptris and darkbasic.

14
Finished Works and Works in Progress / testing sculptris
« on: January 25, 2011, 10:15:35 am »
hi.. i test sculptris. is a nice free software for modeling.. i try to use width anim8or..
sculptris model and anim8r make the animated movie..
God:
- Nice model and texture tools
- Automatic UV. (that is nice)
Bad:
Still have many bugs

How to use..
- make your model from a clay or a base mesh (obj file)
- texture
- save model and (important) export to obj and export your texture in advance mode (export jpg format). - this prevent future lost of works.
- import .obj file to anim8r
- import jpg file to your project.



well test and models i made..





15
this model have 770 tris. and is a 5 min model aprox and 15 to make textues in vector software (Xara), and a lot time to render final image..

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