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Messages - bayinghound

Pages: [1] 2 3 ... 14
1
Finished Works and Works in Progress / Re: Level design
« on: July 31, 2023, 09:04:06 am »
I can try. The problem with android and webgl don't have some of the same features as a windows based version
 It's mostly the physics. The project is just a fun side thing I've been working on. It's a world building project that I hope will eventually attract other people to help out. It's not just the video game aspect, I have a website I'm using to plan out my world. I'm a visual writer, and Anim8or is great for visualizing what I'm writing about.

To summarize the project, I'm doing a parody of Canada but in space.

2
Finished Works and Works in Progress / Level design
« on: July 29, 2023, 04:04:40 am »
Everything except for the characters were modeled in anim8or. After converting them, I popped it into coppercube.


 



3
Finished Works and Works in Progress / I haven't been here in ages
« on: April 23, 2023, 10:12:18 am »
Just popping in to say hi. I'm still using Anim8or,  religiously for most of my 3d modeling. I ended up using makehuman for my characters. I only use blender to get the models ready to put into a game engine.

In this case, I'm working with Coppercube. Here are a few images from my project:









4
Finished Works and Works in Progress / Playing around with coppercube
« on: February 08, 2022, 05:17:04 pm »
I only recently figured out how to put my models into a game engine. I had to...sorry about this (low whisper) I had to use Blender to edit files I got from Mixamo.

I still need to retexture the model, but hey, I finally did it. I'm not as in tech savvy as I thought.

 https://youtube.canischron.com/RCSC.html

There's a weird problem with weights or something.

The controls are simple 1-5. A knee, a reaction to getting knees, a punch and a few other things.

5
Finished Works and Works in Progress / even more stuff in space
« on: January 30, 2022, 09:48:20 am »
More test footage


6
Finished Works and Works in Progress / Some guys shooting lasers
« on: January 15, 2022, 10:24:04 am »
More playing around with Space Canadians :)

7
Finished Works and Works in Progress / Playing around on a snowy day
« on: January 03, 2022, 02:11:36 pm »
Had nothing better to do on a snowy day, so I tossed this together:
[/youtube]

8
Finished Works and Works in Progress / Re: Robot Bloodhound
« on: December 27, 2021, 10:55:38 am »
More robot hound

9
Finished Works and Works in Progress / Re: The Grey Goose
« on: December 27, 2021, 08:12:03 am »
Those complex models must have taken you hours upon weeks.
Your work is extremely stunning! My 15 minutes of viewing and observing the many superb details is not regretted. :)
Thanks for the pleasure of your work.
Please keep producing. :)

Wow, thank you. I truly appreciate that.

I did use some outside assets because I can't do organic models very well. Example: a mutant beaver Prime minister and the frog heads were downloaded elsewhere. I took the parts I needed. The human heads were done in Makehuman.

10
Finished Works and Works in Progress / Re: Robot Bloodhound
« on: December 26, 2021, 12:19:01 pm »


I was playing around with the robot hound. Even added a lot type tail wagging :)

11
Finished Works and Works in Progress / Re: Robot Bloodhound
« on: December 24, 2021, 01:26:35 pm »
Quadropod walk cycles are a Hell of a lot harder to animate. 

12
Finished Works and Works in Progress / Robot Bloodhound
« on: December 18, 2021, 05:35:41 pm »
Movement test of a robot bloodhound

13
General Anim8or Forum / Re: Sky Boxes
« on: December 06, 2021, 12:57:50 pm »
Thank you. I'll check it out.

14
General Anim8or Forum / Sky Boxes
« on: December 03, 2021, 08:43:36 am »
I have no luck with skyboxes. I always end up with a seam. I'm dropping the images in correct order, but it never lines up properly. I've used the same skyboxes in a few game engines and didn't have an issue. What am I doing wrong?

15
Thank you for the complement. It means a lot.

[/youtube]


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