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Messages - BladeMan.EXE

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1
General Anim8or Forum / Re: Two questions about the F8ce plugin.
« on: May 20, 2015, 07:52:42 pm »
I saw a few there that caught my eye, but they were videos.

But I did find a free wikibook that looks like it covers everything.

2
General Anim8or Forum / Re: Two questions about the F8ce plugin.
« on: May 20, 2015, 07:09:45 pm »
So far, Blender looks incredibly powerful and versatile, and just as confusing as Anim8or was when I first started. :D Looking forward to trying out the prebuilt game engine.

You know where I can find tutorials for it that aren't videos? My older brother is spending the next few nights downloading an 11gig game on the Wii U.

3
Like if you have a cylinder inside another cylinder to make a hammer, but then you have the points at the end of the handle inside the head, where all they'll do during the render is slow it down.

That's the best example I can think of ATM, but I was thinking about more complex groups where it won't be so easy to just cut off the end of one mesh and make it line up right.


Or maybe have the render only focus on what it can see, and not waste time on faces that are inside/behind something.

4
General Anim8or Forum / Re: Two questions about the F8ce plugin.
« on: May 18, 2015, 08:00:20 pm »
Definitely sounds like it would be worth a shot. And it's a pretty easy download.

As for the MakeHuman .obj files, it doesn't let me use the prebuilt skeleton since it's just a .obj file, it comes with all the material's transparency values set to 0, and the eye textures are set in a way that makes them look like the aliens from Invasion of the Body Snatchers, so I have to figure out how to set the texture to the right size and position without it being stretched or smeared.

Also, I was looking forward to using the built in MakeWalk and MakeClothes programs. Another reason to get Blender.

5
General Anim8or Forum / Re: Two questions about the F8ce plugin.
« on: May 18, 2015, 05:42:55 pm »
Already downloaded it. No, it doesn't help with anime characters. Particularly the eyes.

Overall, not bad. Designed by perverts, but not bad. Could use more variety in clothes and hair, though.



But I can't get it to work right with Anim8or. Beyond exporting the whole figure as a .obj file, which has some problems.

Would it help to download Blender? And if so, what does it do that Anim8or doesn't, and what's the download size?

6
General Anim8or Forum / Re: Two questions about the F8ce plugin.
« on: May 16, 2015, 08:41:07 am »
Cool, thanks. I'll download it tomorrow night. (Or tonight if we decide not to go to church tomorrow.)

Can it make cartoon/anime characters, or just photo realistic humans?

7
General Anim8or Forum / Re: Two questions about the F8ce plugin.
« on: May 15, 2015, 11:30:33 pm »
It says it won't work on windows. If there's a way to work around that or I just read it wrong, how big is the download? My internet should be fixed tomorrow.

Also, for morph targets and rigging, is there an easy way to select all the right points on the face? It's hard to tell the lips apart in wire frame view, and I'm not sure how to select the points for the jaw without the skin getting in the way.

8
General Anim8or Forum / Two questions about the F8ce plugin.
« on: May 15, 2015, 10:43:47 pm »
1. The breasts I get. Those would be visible under clothes. But when you set the gender value to 0, it makes this jagged lump where his crotch would be.

Why? That's just something you have to fix when you give him clothes.


2. What human has legs like this? They look like they belong on some alien hound.

9
General Anim8or Forum / Re: How do I make a texture fit a 3D model?
« on: May 15, 2015, 04:35:14 pm »
Okay, I just figured out how to make .obj files. I was hitting "Save as..." instead of Import.

Thanks.

10
General Anim8or Forum / Re: How do I make a texture fit a 3D model?
« on: May 15, 2015, 04:08:34 pm »
Important: Roadkill uses .obj format models .an8 files will not work with this

Umm... Then how can it work with Anim8or?

11
General Anim8or Forum / Re: How do I make a texture fit a 3D model?
« on: May 15, 2015, 11:12:44 am »
How do I save a 3d model as a .obj file? Anim8or will only save it in .3ds

12
General Anim8or Forum / Re: How do I make a texture fit a 3D model?
« on: May 15, 2015, 08:49:06 am »
I downloaded it, but I can't get it to work with .an8 or .3ds files.

And what's that Poser 3 thing mentioned in the tutorial?

13
General Anim8or Forum / How do I make a texture fit a 3D model?
« on: May 14, 2015, 01:32:11 pm »
Y'know how when game makers are using 3d models, they have these sheets of textures that fit perfectly on the model?

How do I convert the surface of a 3d model into a pattern that I can use when drawing the textures, so I know where to put everything?

14
General Anim8or Forum / Re: Files won't open directly.
« on: May 13, 2015, 12:42:16 am »
It's hard to find the problem without a test case. Is there anything different about this file (missing textures, or other parts, etc.)? Also try making a .zip file - that should be a lot smaller.

I can't find anything that would cause this. Maybe skinning weights for the limbs, but I didn't do any of that for Mega Man X, and it still has this problem.

Also, I don't know how to make a .zip file.

15
General Anim8or Forum / Re: Files won't open directly.
« on: May 12, 2015, 06:36:16 pm »
Anim8or version 1170 is set as the default for .an8 files. It just gets almost done loading the project file (Which doesn't take very long), and then crashes. But again, I can just start up Anim8or and open the project from there.

The project file is 2.37 MB, which I don't think I'll be able to send ATM. Having some problems with my internet.

Also, I just checked, it doesn't make any difference if I set version 1166 to open the file instead of 1170.

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