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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - Darknessspliter

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1
Thanks man,you save me for a second time today.
KUDOS FOR YOU. ;)  :) :) :) :)

2
So i have another problem...Every time i try to uncheck X and Y "LCKD" and click ok it is checked again when I open it.So I can NOT rotate the bone in X and Y directions.Can you tell me how to fix it?

3
General Anim8or Forum / Sequence rotation.
« on: October 25, 2014, 09:59:16 am »
Hello guys.I have a problem with the rotation directions in sequence.I have 2 same directions and one different for hand instead of 3 different .Can you tell me how to fix it,please?

4
General Anim8or Forum / Re: Manual change of Weight Brush color.
« on: September 20, 2014, 07:29:44 am »


That is so sad.The problem I have is that I have 2 bones,which wont influence my model between two upper leg bones and lower torso bone,that have the same red color...  :o

5
General Anim8or Forum / Manual change of Weight Brush color.
« on: September 19, 2014, 12:38:33 pm »
Hello.I would like to ask how to change my Weight Brush color,so I can draw the influence places on my model easier.I would like to bring a little bit more contrast to some colors,which would help me a lot,when I rig small places from the model like fingers.Please tell me if it is possible how to do it. :)

6
General Anim8or Forum / Re: Multi-bone skinning help request. :)
« on: July 15, 2014, 01:29:18 pm »
Thank you kreator for your fast reply and your help.Now I see how I should use those bones.The model that I used actually isn't mine,because I didn't plan to create the human model when I started then game.However now I have to start all the animations again in order to use a Game Maker function from the extension "D3d_load_model_fast" called d3d_model_merge(which make the animations smooth) so I am going to create my own model for the body,because the one I used didn't match my face,which I would like to put on my character.
Game: http://postimg.org/image/7tqd4w5a5/
IRL : https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpf1/t1.0-9/10343491_311650068995246_3809809556447956660_n.jpg

Here is also a link for the extension for those,who are interested: http://gmc.yoyogames.com/index.php?showtopic=547564

7
General Anim8or Forum / Multi-bone skinning help request. :)
« on: July 15, 2014, 04:36:44 am »
Hello guys.
I have been using anim8tor for the last few months.It's a great modelling tool,which allows me to make my models for my computer game.

So...I have been making my animations slowly in the Object mode,by using the rotate and move functions in the edit toolbar.However I found a faster way to make my objects using a program called GLXtractor,which can export my models from Figure menu,which I can modify using multi-bone skinning.

The problem is that I can't get that multi-bone skinning to work and didn't find much help in the manual and youtube.So i did the bone influence and the weight skinning,but the part of the mesh still won't move with the bone.

I need somebody to explain me how to use those bones in anim8tor or give me a tutorial,that might help me learn it.

Here is also my first attempt,I hope that it would help you check out faster what I am doing wrong: http://nitrobits.com/file/NPvWTISZfN51es7/first_attempt.an8

-Thank you,Darknessspliter ;)

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