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Messages - The7DeadlyVenomz

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I'd like to see a front and back option for painting weights, like the front and back option in object editor mode. A problem I run into is that when painting weights, you end up painting more than you want to. If you paint the front of the model, you paint the back too.

I'd also like to see the edit->hide option apply to points, faces, and lines, not just objects. On complicated models, it would be very useful to be able to hide some parts of the model to edit more precisely.

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General Anim8or Forum / Re: Brush Weight Issues
« on: January 23, 2010, 04:27:03 pm »
Nevermind. I've realized that the brush paints along the lines and points. With this in mind, painting weights does exactly what I want. Previously, I was painting on faces and trying to figure out why it wouldn't work as I wanted.

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General Anim8or Forum / Brush Weight Issues
« on: January 23, 2010, 02:57:27 pm »
I love the concept behind brushing weights, but why is it so imprecise? Rather than immediately taking, sometimes it takes five, six strokes to get a certain portion of the model to change color and influence. I had the brush turned up to strength 1 and the brush area at 10, and it hasn't solved a thing. It's rather frustrating.

This isn't a real question; rather, it's a complaint, I suppose, or perhaps a query, in a way, about what I could be doing wrong. I believe that the brush weight feature locks points to bones, which is why the coloring is patchy, but that still doesn't explain why the brush takes a number of strokes to do what I ask it to.

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General Anim8or Forum / Re: Combining Objects
« on: January 23, 2010, 04:27:16 am »
Thanks Rax ... also, I know that combining objects usually isn't the best idea, but it makes some forms of modeling easier, at least for me.

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General Anim8or Forum / Combining Objects
« on: January 23, 2010, 02:32:26 am »
Hi. I'm using Anim8or for my modeling and animating needs, and I've run into an issue.

If I take two objects, say a sphere and a cube, and I set the sphere into the top of the cube, and then make the two objects one mesh, is there a way to easily get rid of the unnecessary vertexes and lines and whatnot? If so, how?

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